Two of Mother Miranda’s four children now lie dead by our hand. From them, we have retrieved flasks containing the preserved body parts of Ethan Winters’s beloved daughter, Rose.
Halfway to our goal, David Phillips and I must now defeat their remaining siblings so that we can complete our journey, defeating Mother Miranda and saving the youngest member of the Winters family.
Thumbnail by Sam Callahan.
I must admit that frustrations aside, the game is pulling off a very delicate balance when it comes to resources. As of this point in the game, I have not run out of ammo or healing supplies at any point in my adventure, despite responding to most problems with violence.
And yet, I do still feel the pinch on my resources. Especially in this episode, I’m always running low on ammo. I always need to scavenge for whatever parts and components I can find so that my stock doesn’t fully deplete, and even purchasing ammo will only go so far because Duke only has so much in stock at any one time.
It makes me curious if the game is doing some work behind the scenes to keep the available pool of resources at a set level. It’s something that Half-Life and Half-Life 2 famously did with health kits. The more health the player currently had, the less a single health kit would heal for. I would not be surprised to hear that Village did this with ammo and other pick ups as well.
According to David, we may finish during our next recording. If we do, I’ll need to figure out what game comes next.
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