Last week, we finally got around to participating in the Sentinels of Light event, long after it had already concluded. During that battle, two new champions found their way into the game in the form of playable cards.
We’ve already explored the potential of the Ruined King of the Shadow Isles, Viego. Now, it’s time to give his rival among the Sentinels of Light his due. That man is Akshan, from Shurima.
As always, credit goes to Mobalytics for the deck recipe.
Deck code: CMCACBADCYBACAYLEMBAGAYBAMCAIBZXLWBADCQBAMAQCAYZAEBQGBYDAQDQ3AABQMAQGAIBAMKACBADCUAQIB3H
This is an unusually aggressive deck for me since I vastly prefer to pick and choose my attacks and overtake my opponent with value. Though it performed well despite that. Unfortunately, it also performed well despite not really being allowed to showcase its gimmick.
Once either Akshan or a Vekauran Vagabond hit our board, then create a landmark called the Warlord’s Palace. Along with the usual lockdown when the turn ends, this landmark also advances when one of our units is targeted, or when Akshan strikes. After the countdown hits zero, it spits out a card valuable multipurpose, and Akshan levels up. From this point forward, Akshan will instead summon and countdown the Warlord’s Hoard, which creates a card that provides several effects potent enough to completely swing the game: Potent enough to build our strategy around.
And this is why we’ve both Riven as one of our supporting Champions, along with the Reforge package she comes with. Each of these blade fragments and the Blade of the Exile created from them are cards that target our units, counting down both the Palace and the Horde.
Draven serves a similar purpose with his Spinning Axes. They’re targeted, and with all the cards we’re creating with both him and Reforge, we should usually have enough fodder to pay their discard costs.
Our removal spells, Whirling Death and Grappling Hook, also fall into this subtheme of targeting our own units to further get those landmark procs we desperately crave. If our combination of Quick Attack and Overwhelm can’t close out the game, often these spells can help us clear the way to give us the opportunity.
We also have powerful supports in the form of Ruined Reckoner, which can give us a few extra swings when we need them to chip down at a problematic opponent or get in the last bit of damage. And the odd copy of Merciless Avenger can force our opponent to block with creatures they otherwise wouldn’t, in suboptimal ways. The Reckoner’s Midnight Raid also counts as another targeted spell for our landmarks to proc off of.
That said, even if we don’t arrive at our actual win-con, both our supporting champions are strong offensive powerhouses in their own right. It’s entirely possible for us to win without Akshan if we rely on Draven and Riven to swing in for high damage.
Get in there and swing. And if your opponent still stands, swing at them again.
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