Our adventures with the Master Chief have felt like they’ve been shooting towards an end for a few hours now, and yet they’ve kept pushing forward. Now that we’ve reached the Silent Auditorium, we’re actually on the verge of finally finishing off the campaign.
This is it. Either we finish Halo: Infinite, or we’ll be finished with it.
While I’m not impressed with the story as a whole, I admit that there’s a lot of good character work between Chief and his allies, the Weapon and the Pilot. They have strong chemistry, which is of little surprise since the actors have been in those roles for a long time, but it adds to the depth of their relationship. We do lose something from not being able to see the Chief’s face, but accepting that limitation they do a good job using his body language and voice acting to tell us what he’s feeling at a given moment. It’s easily the strongest aspect of the plot.
The problem is that everything else is completely forgettable. And when the story is trying to set up for another game, that’s a problem. I wasn’t around for the Halo 2 campaign when Master Chief said he was going to “finish the fight”, but even I know how it left fans frothing for more. However, it fell completely flat when they attempted to invoke it here in Halo: Infinite. Even worse, we still don’t know what The Harbinger unleashed in the finale, so there’s no context for us to speculate or get hyped over.
It’s not a bad campaign, but I can’t say it’s going to stick with me the way the original trilogy did. It’s such a shame.
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