With our help, the sly raccoon and his friends have restored his family’s honor and legacy. That taken care of, it is now time to return to the galaxy’s greatest heroic duo for another incredible interplanetary adventure.
Welcome to Ratchet & Clank: Going Commando.
You can find Mike Stout and Tony Garcia’s Developer Commentary Let’s Play here.
And Golden Bolt’s retrospective on Going Commando here.
This is probably my personal favorite game in the whole franchise, as it introduced many of the concepts that would become core to its identity going forward. Aspects like experience for Ratchet and his guns, and the ability to strafe, dramatically improve the feel of combat while staying true to the general control scheme.
And that enables the series to pivot more in a combat-focused direction. While we’re still doing a lot of platforming, there are more and more varied fights scattered through the levels. At this point, we also have another series staple, the arena, which functions as an entire arena dedicated to pure gunplay. It’s a strong direction and identity for the series since its selling point was always a diversity of weaponry, which provided a unique identity to stand apart who its contemporaries.
I look forward to exploring more of this game, and I hope you join me for the adventure.
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