Our improvised plans against Jean Bison have backfired. Though we’ve technically defeated him, it was a pyrrhic victory. After locating our safe house, the old relic managed to steal and sell off all of the Clockwerk parts to Arpeggio, the final member of the Klaww Gang.
Unless we stop him, it’s only a matter of time before Clockwerk is reassembled, and his hatred of the Cooper line is reborn anew to terrorize the world as he once did. That can’t happen, not at any cost.
Thanks to CooperCurse for his compilation of all the bonus movies we used at the end of the stream. You can find it here for your own viewing pleasure.
To this day, it impresses me that this game visited true consequences and heaps of pain upon the central cast, which they carry with them into the next game. While this was certainly the era where platforms were starting to grow darker and edgier, Sly manages to tow a balance between light-hearted cartoon antics and those more emotionally mature themes, that gives weight to them without miring so deeply in them that it grows tonally dissonant. It avoids the trap of being darker-and-edgier than franchises like Jak and Daxter fell into, staying kid-friendly while giving a more mature audience food for thought.
Combined with the shift to more open, sandbox levels, and a cinematic approach reminiscent of Ocean’s Eleven and other heist movies, this sequel did so much to cement Sly’s identity among a sea of other 3D platformers and is largely the reason the franchise has such a dedicated following that persists to this day.
When next we stream, I’ll be joined by my good friend Acharky. The Dark Duo shall regroup once more to play Supermassive’s latest work: The Quarry.
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