We’re back with some of the greatest heroes the galaxy has ever known… and Captain Qwark is apparently here too. The last in the original trilogy, it’s time to begin Ratchet and Clank: Up Your Arsenal. A new villain has come to threaten an old haunt, so we can’t just let that go unpunished.
We’re going home.
Mike Stout and Tony Garcia’s Developer Commentary can be found here.
The Golden Bolt’s retrospective can be found here.
Out of all the games in the original trilogy, this third game is probably the most hotly contentious of them all. Critically and commercially, it was a massive success on the level of its predecessors, but there is also no denying that it went through a troubled development process.
And already we’re seeing a lot of the side effects of that troubled development. Things like ship combat getting cut because the person programming it was so tired of being overworked that he couldn’t take it anymore and left don’t happen in a well-managed game development studio. As someone who adores this franchise, it does hurt to know how much crunch went into its creation, but we can’t just refuse to acknowledge it.
Thankfully though, that does seem to be a thing of the past since the latest game from Insomniac, Rift Apart, was famously finished without crunch.
Leave a Reply