At last, we’ve assembled the full crew necessary to tackle the Cooper Vault job. With Dr. M still squatting on the island, looking to take the fortune for himself, it will be tough. And yet, with the talent we’ve gathered, we just might be able to pull it off…?
Wait. Crap. I remember now. We were in the middle of being crushed to death by a giant mutant. Guess it was just too good to be true.
Or was it?
Of course, Sly gets rescued immediately after we return to the scene from the introduction, but his injuries give us enough of an excuse to give all of our new playable characters a chance to shine, for the most part.
We already mentioned how Dimitri only gets used exactly twice over the entire game, something I was at least aware of even at the time. What somehow escaped me is that the Panda King doesn’t get a playable section at all in the finale, even if he does get a few moments to utilize his fireworks. I’m honestly a little shocked that escaped my notice in the numerous times I’ve played and replayed this game.
Fortunately, all of these sections are exactly the right length where they introduce something new to break up the normal gameplay without overstaying their welcome. It’s a sequence that’s paced well, showing how the cast has come together as a unit.
Now that they’ve gotten us into the vault, we’ll have all of the next episode to collect our inheritance.
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