While it’s been over a month since I last streamed Marvel Snap, the truth is that I’ve been playing it obsessively ever since it launched. And in the time since, I’ve built up something of a decent collection.
Now, it’s time to start showing off some of those decks I’ve been fooling around with, starting with this Deathwave Deadpool deck.
One of the cool aspects of deckbuilding in Marvel SNAP is that since decks are only twelve cards, no more and no less, every card included in a deck has a specific purpose in mind with its inclusion. There’s not a lot of room in a deck for filler tech pieces. And since we draw nine of twelve of these cards over the course of a given game, we have a 75% chance to see a specific card in a match. Compared to other card games, those are unbelievably high odds.
This deck in particular has two related game plans. Its first plan is to get Deadpool out and kill him as early and often as possible. Every time he dies, he returns to our hand with his power doubled. If we happen to put a card like Hulk Buster onto him and give him that extra boost of power, then that boost is *also* doubled when he dies. Much of the deck is filled with ways to kill him and other cards that profit from being killed.
The other combo this deck runs is known as DeathWave, based on its two core pieces: Death and Wave. Death is a 9-cost card, which is normally unplayable since Marvel Snap only goes to Turn Six. However, it has an ability that gives it a discount for each card destroyed in a match. Wave is a 3-drop card that sets the cost of every card in both players’ hands to 4, which would normally allow players to play only one card in a turn.
However, Death’s discount applies even when her cost is set to 4 by Wave, meaning she can be a 2-drop card if at least two other cards have been destroyed. If we’ve gotten enough kills, that means we can play her and another card on the final turn, when our opponent is restricted to only one play.
Both of these plans synergize well with Taskmaster. If we kill Deadpool enough and dramatically increase his power, then we can play either Death and Taskmaster for a total of 24 power across two bodies on the final turn, or Deadpool and Taskmaster if their sum would be greater. (Or all three if we get extremely lucky like I did in this hand.)
This means we have the potential to make huge swings on the final turn that our opponents will not be able to prepare for. And that’s just part of what our deck can do. Next time, we can talk about some of the other potential play lines.
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