Our group is together, and our host has apparently left for greener pastures. With no access to phones or any such communications, we have been effectively isolated from the rest of the world.
This means it’s time for the spooks to begin.
The thing that is intriguing me most about the experience here is how much variance is being introduced simply by Chris’s inclusion. We’re seeing multiple instances where his choices have been direct, instantaneous effects on what I am doing on my side.
I don’t recall this same level of interactivity between the two of us when we played House of Ashes. There was some, but not this much. I’m curious what the choice I would’ve made had Chris not broken me out of the trapped room might have done to the run long term.
I hope to see more of this, not just in The Devil in Me, but in future Dark Pictures games.
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