As my Marvel Snap collection grows, so too does my deck collection. I’ve been building and playing with tons of new archetypes as the pieces start to fall into my lap.
And most recently, I have been jamming with a deck built around Sera, Silver Surfer, and a ton of valuable three drops. It’s a new year’s miracle!
The deck I use is very similar to this build from Marvel Snap Zone, except that I don’t own Maximus so I instead have Ironheart take his place. And honestly, I don’t think I’d swap in Maximus even if I unlocked him tomorrow. Because of his colossal drawback, it’s really only correct to play him if his ability would be negated or it’s the final turn, which ends up being far more restrictive than you would think. I’ve had many games where people have misplayed Maximus and given me exactly the tools I needed to swing the match in my favor.
But that’s a separate subject from the deck itself. People who used Sera before know why decks built with her are called “Seracle” or “Sera Miracle” decks. With her ability to lower energy costs, the basic concept is to play more power on the final turn than should be otherwise possible, resulting in massive swings that are difficult for our opponents to reasonably anticipate. The exact form this “Miracle” takes depends on the deck list. Some, for example, use a 5-drop and a 3-drop, or two 4-drops, to truly take advantage of the discount.
Because Silver Surfer decks are built around mostly 3-drops, our goal is to play three 3-drops in the final turn to maximize our value. With Sera, each of them will be reduced by one energy, meaning we have exactly enough mana on turn six to pull it off. If we make the Surfer himself our final card, then when he flips up he will give all of our 3-drops, including the ones we played on that turn, +3 power. If we Snap on the turn we play Sera, we force our opponent to commit their cubes before they see what they’re about to contend with.
This element of surprise, combined with how easy the deck is to pilot, makes it incredibly powerful compared to many other deck lists. Short of cards like Leech and Leader, it’s also difficult to counter because of the various tools we have at our disposal. Played right, and we can even sneak around Leader to avoid his massive blowouts.
As for the tech we’re sporting in this build, we can talk about that another day.
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