Well, that didn’t go quite as planned. No matter, on to the next round!
As an interesting “side effect” to the way I played Hitman, I never grew terribly well acquainted with non-silenced weaponry. That means that I’m learning how far gun noises travel, and what guards do when alerted by loud gunfire live only now, despite playing missions in this engine since the 2016 Hitman game.
It’s honestly fun to realize even after all this time there’s a whole layer of systems and interactions that I haven’t yet mastered. It’s going to keep me coming back for sure.
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