We’ve managed to rescue our friends, both new and (very) old, from the Baron’s prison. And now that the team is back together, we should start gearing up to continue our resistance.
We won’t. Not yet. But we should.
I’ve played and replayed Jak 2 so many times over the years, and only now do I truly take the time to scrutinize and question this entire section of the game, complete with one of the most awkward lust-triangles I have ever seen in a video game.
Even single interaction between Jak, Keira, and Errol feels ruthlessly forced and shoe-horned in to jam some strange romance subplot that goes nowhere and hurts the character and thematic writing that the game has been building up over these last two acts.
It’s easy to see Keira fawning over the clearly psychotic, murderous second-in-command of the Krimizon Guards, but don’t forget that she’s not making a choice. She is a fictional character. They don’t make choices, but writers do. Even if they had to sign off on a racing subplot, it feels like there had to have been a better way to tie it back to the main plot.
It’s just a mess, pure and simple.
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