It’s time. At long last, we’re ready to use the Precursor Stone to storm the metal head nest.
We’ve reached the end… of Jak II.
Honestly, the fact that the giant gun needed to break open the metal head nest is right there for anyone, even Baron Praxis, to use, makes him look really stupid for trying this convoluted method of detonating a magic nuke in the area.
As if to prove my point about the plot being fuzzy, time travel becomes a significant factor in the end-game reveals. Nothing makes the details more difficult to grasp than the introduction of time travel, especially when the rules of said time travel are never elaborated on in any significant detail.
Admittedly, none of this is actually a problem because story wasn’t important in the PS2-era. It was expected to be there, but for most games, it was little more than a justification for what we were doing in gameplay.
We have one more part of this series, and then we’ll move onto Uncharted 2, so look forward to that.
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