Now that Sully has exited stage right, Drake and Chloe are off to steal the Cintamani Stone from under the nose of Russian warlord Zoran Lazarevic.
Surely nothing bad will happen, right?
We’ll discuss it more when we get to Uncharted 3 because that’s what the faults of Naughty Dog’s design pipeline make themselves know, but I imagine part of the reason Sully had to leave the game’s story so early is either they couldn’t fit him into any other area or the actor had previous obligations they couldn’t get out of.
The former is a distinct possibility because we know how that back when this trilogy was being developed, Naughty Dog’s team would often be working on levels and design concepts before the writers could account for them in the script. And therefore, they would often need to write plot explanations for why certain sequences were taking place after the fact, once they had been largely completed. These first two games do a phenomenal job of hiding the seams in that process. It’s part of why both of them, but especially Uncharted 2, are so popular.
Once we move on to U3, that stops being as true as it is for these games.
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