Schafer may be gone, but whatever he was trying to keep the Nazis away from is still here, and it’s close to falling into the hands of a madman.
We have to stop him. For Jeff!
One of the funniest aspects of video game puzzles is how they need to be simple enough for the average person to solve them without difficulty. And because of that, when our protagonist solves one, it feels less like they’re very smart and more like the rest of the people they hang out with just aren’t that smart.
Uncharted 2 tried to remedy this by both making the person actively competing with us, Harry Flynn, out to be someone who isn’t too bright even in-universe, but also by having all the answers locked away within Drake’s notebook, taking the place of Sir Francis Drake’s diary from the first game.
Yet, I don’t know how effective that tactic ultimately is. Sure, it makes sense with something like the statue puzzle in Nepal, not here in the monastery though. If Harry had just tried to play around with the blocks, odds are he could have stumbled into the solution by sheer dumb luck. Even I figured out one by accident before opening up the journal.
It’s not a big problem at the end of the day. Just another one of those little quirks of video games.
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