Out of the freezer and into the frying pan, it seems. Fortunately, this time our backup has a gun.
I think David Phillips and I are in a good position.
I’m of course aware of the QTEs in the original Resident Evil 4, despite never playing it. It may not have been the game to pioneer the concept of Quick-Time Events, but it was the one that popularized them for that generation of video games and the one immediately preceding it before they were eventually phased out. What I wasn’t aware of was how this fight against Major Beta-Male was originally just a long QTE.
And while I can’t say I would necessarily object to a QTE here, I also can’t help but be grateful that this modern remake is free of them. They gave way to quite an entertaining boss fight with Krauser, where we have to use our knives and melee to do the bulk of the work. After all, guns are too slow in close quarters.
We don’t really have a lot of chances to make use of the parry mechanic in a normal run, but here it’s given center stage as the primary focus of how we stagger the boss to get in a good hit. It’s not difficult, but it is immensely satisfying.
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