Alright. It’s time for us to start on the next (and final?) game in the Jak and Daxter platforming trilogy, Jak 3. As it turns out, we didn’t save the day the way we thought we did at the end of the second game.
Which means we have work to do… or we would if we weren’t banished to the Wasteland.
As much as I clown on this intro, the truth is that in many ways Jak 3 is paying for the loose approach that the previous game took to worldbuilding. This doesn’t have to be a bad thing necessarily. After all, those details weren’t terribly important to the plot of the previous game, and keeping them open means that whoever is writing the scenario for the next game can fill in what they need for their own story.
The problem is that a lot of what is going on in this 7-minute opening scene relies heavily on details like the government structure of Haven City and its outlying regions, along with what it was like prior to Baron Praxis taking over, and still doesn’t put in the work to even create a rough idea of what that structure is like. If we’re going to play politics, we need to know how the game is being played.
And with regards to the council being “too powerful”… we’ll get to that later. Much later.
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