Looks like Bug Boy is back, and it’s time to deep-six him permanently.
David Phillips at https://www.twitch.tv/davenscastle
From my experience, it appears that almost without exception, the boss fights are the least tense segments of a Resident Evil game, and this one is no different.
That’s not to say that the lack of tension is a mistake, but it is an interesting data point. Theoretically, seeing a major antagonistic force transform into a giant abomination should be scarier than facing a suit of armor with a parasite inside it. However, because that oversized monster comes in the form of a standard video game boss fight, the tension almost immediately leaves the room. All the conventions are there, and most players will instinctively know what they to do and where they need to aim. But that’s intentional because they’re a deliberate release of tension. We’ve been hounded by this enemy for hours. Now that he’s a boss fight, we know he’s vulnerable.
By contrast, the fight against the knights in a closed space with archers outside the room is a more tense battle. Same with most fights against hordes of generic mobs. They test our resources and tactical thinking in far more potent ways.
It’s a neat trick, and one that I can respect.
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