Should we even be surprised that there turned out to be way more to this mystery than meets the eye? Satanic Cults? Demons? Capitalism? Mind Control? Brainwashing? How deep does this well go?
And will we stop asking questions in Contradiction: Spot the Liar?
I don’t think it would surprise anyone to hear the Contradiction was developed on a small budget, but looking into the dev process I was shocked to discover just how little the creator Tim Follin was working with: £4010, or about $6615 at the time. It’s not until about this point in the game, where certain plot points appear to be rushed or dropped, that the limited resources start to make their impact known. Honestly, even knowing things had to be cut due to practical constraints, the game still manages to resolve the central plot thread to a satisfying conclusion and set up for a potential sequel that seems especially unlikely now that Paul Darrow is no longer with us.
If you’re curious to learn more, I recommend reading the interview from GamesIndustry.biz. From the way it sounds, Tim Follin crunched himself hard to make the closest thing he could to his dream game, and I can only express both my sympathy and my respect.
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