As you all know, if someone writes another person’s name down as they’re killed, that other person has to be the murderer. This is the only rational explanation.
But we can’t just abandon our boss’s sister, so we need to find some evidence and defend her in court.
It’s always fun to go back and replay games like this after finishing them. Now that I have, I can more closely observe just how much foreshadowing there is for the big final case. Much of the detail regarding the DL-6 incident and Maya’s family drama, introduced in the middle of this case, will be important later.
Writing a game like this is far from easy. The entire scenario needs to be almost completely planned out before even a single line of dialog is written. A mystery story lives and dies based on how well constructed the central mystery is, and if details feel incongruous, or worse, unintentionally contradictory, that can destroy any sense of suspense or intrigue being set up. All stories rely on some internal consistency, but some genres can get away with bending or breaking certain rules in service to either the story at large or a visual set piece. Not so here. Here, even the tiniest detail can tie back into the main thread, so they need to be placed carefully and deliberately.
Thankfully, here they are. And that will continue with each subsequent Ace Attorney game. Cheers to both the original Japanese writing team and the English localization teams for their efforts.
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