Maya is in such a terrible situation that we need to learn a whole new mechanic in order to bail her out. Good thing her cousin is here to do just that with Psyche-Locks.
I say it’s a new mechanic, but to be honest it’s more of a logical extension of the mechanics we’re already using in the main game. Through Psyche-Locks, we have a way to systematize the act of extracting information out of NPCs using the contradiction mechanics we already have access to in trials. The only real difference is that we might not have the evidence we need, so we’ll need to learn when to retreat and gather more intel.
As the series goes on, the developers always look at things like this, new ways they can engage the player, in order to keep each entry fresh and exciting. By and large, they consistently succeeded on the front, especially in the Apollo Justice trilogy.
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