With both Caterina free and the factions at our backs, the liberation of Roma has begun in Assassin’s Creed: Brotherhood.
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At last, we have been introduced to the very mechanic that this game is named after: The Assassin’s Brotherhood. If we encounter a citizen in distress, we can save them and recruit them into our order.
Considering the more proactive and influential role Ezio is taking in this story regarding the Assassins and their fight against the Templars, this is a fitting mechanic for him. As a player, it is fun to have this squad of highly trained fighters hiding in the shadows, waiting for the signal that it’s time to strike. If Assassin’s Creed is all about the power fantasy of hiding in plain sight, then granting this goes a step further by adding in the fantasy of a well-coordinated unit perfectly executing an assassination by choosing to hide in the perfect place and wait for their opportunity. It short cuts the planning part of that fantasy by having the recruits spawn in from “likely” hiding spots, but that makes sense for the sake of gameplay.
Unfortunately, it’s also an absurdly busted and overpowered mechanic, which becomes a compounding issue in a game that’s already full of them. Between hidden blade kills and the chain assassinations they enable, the crossbow, and the new Brotherhood, we have an incredible number of ways to end sheer armies of Borgia soldiers before they ever have the opportunity to throw hands. I have yet to feel like I’m in any actual danger at any point while playing the game.
I feel almost invincible at all times.
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