Alright, fine. I suppose we really should tell Suleiman that the person he ordered us to kill based on the intel we provided was innocent the whole time.
Surely, there will be ramifications for that, right? Right?
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Going back to another point that So Says Jay made in his retrospective, if we judge Ezio purely by his actions in the story, he comes across as far more of an action hero than the skilled assassin in his mid-50s that he should be. It puts me in mind of my criticism of the story and mechanics of Brotherhood, and how they have unfortunate implications.
It is, frankly, difficult to take “Ezio did not kill civilians” seriously after we incite a riot which result in casualties, burn several ships and their crew to death with Greek Fire, and smoke out an entire underground village as he’s about to in the next episode. We’re told that Ezio values human life, but this older version of him harms and kills civilians unrelated to the Assassin/Templar war with such reckless abandon that the claim fails under scrutiny.
This isn’t inherently a bad thing. One could charitably interpret this as a once-skilled Assassin losing his precision in his advances aged, having to resort to more brutal and violent tactics to overcome the limitations of his older and slower body. Such an interpretation could even add weigh to the finale of the game, where he decides he’s done enough and its time to walk away. However, this is me adding context to the game, not the game making or even implying this in any way.
As it stands, we’re supposed to treat this as if Ezio is just as capable, if not moreso, than he’s ever been before. And in that context, the character feels disjointed, separated between the aging old man the writers want him to be and the almost amoral mercenary he appears to be when we play as him.
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