Our squad is still scattered and the Covenant continues to hound us all from every angle, even as we struggle to gain our bearings. As ODSTs, it is our job to overcome this adversity and complete our mission… whatever said mission is.
In the meantime, we should continue to track down our comrades. We’ve got Our Long Night ahead of us. There’s so much to do and so little time.
I enjoy it when game designers get the chance to experiment with more focused, smaller standalone expansions like this. You don’t see them too often anymore, since Games as a Service tends to dominate the marketplace, but they tend to allow for their teams to experiment with new concepts or reiterate on old ones that didn’t quite make the mark.
The darker mood and tone for this game, combined with the focus on guerilla warfare and ambush tactics, create a whole new feeling to the Halo games. There’s a whole different feel to how combat plays out despite using most of the exact same systems.
There’s also something to be said for bringing in a lot of big name actors to perform major characters for a project like this. Though the motion capture performance and/or facial animation is… obviously dated, it was still a big step up at the time.
Solid game all around, and I look forward to playing Reach.
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