Another contract has come in, and our target is located on the Isle of Sgail. Our window is short, so we need to act fast.
It’s time for another Elusive Target. Codename: The Stowaway.
This was a surprisingly simple hit, once I actually got around to listening to the instructions. If anything, the test was more one of patience that anything else.
I don’t think I’ve ever IO use line of sight for anything other than pure detection. It was cool to have a target who is deliberately watching out to make sure he isn’t being watched. I, for one, did not expect him to literally lock the bathroom door behind him. Nor did I think he would alter his routine when he saw me dart into the room he intended to hide in.
I imagine it took some scripting work to get that all setup, but I hope this means that IO plan to use that tool when designing new content for this and future Hitman games.
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