Qwark’s vid comic has revealed the location of a secret hideout that he once used to disappear after escaping from Dr. Nefarious long ago, and it seems likely that’s where he’s holding up now.
Let’s go to him, and give the coward a piece of our minds.
That final clank section would have been a much smoother experience if I just exercised some patience. Almost all of the deaths I experienced there were the direct result of trying to rush. As they say, nothing wastes time more than trying to save time.
And of course, we can’t have a home base that we return to multiple times over the course of the game without a section where it’s invaded by the enemy. That’s not a criticism, but merely an observation. These types are spaces are ones that players start to treat as sacred/safe because the game has taught them that they are. When enemies attack us in our safe space, it feels like a violation of the “rules”, which heightens the impact.
That said, the actual invasion is over in the span of a few minutes, which takes a lot of the wind out of its sales. It would’ve been nice to linger a bit more on it, but there is always a danger that it would overstay its welcome.
Leave a Reply