The second Showdown is complete, and we’re onto the next Syndicate on our list. Let’s make some waves in the criminal underworld.
If I had any criticism of Freelancer mode as it currently exists, it’s the in-game economy that IO is intending to foster basically doesn’t exist.
By completing optional and prestige objectives, we get the currency of this mode, Mercers. Unfortunately, there doesn’t seem to be much of note worth getting with them. Even in this new mode, bringing in a big assault rifle or shotgun to a Hitman map feels like a big mistake. Spending money on them feels like an even bigger one.
Unfortunately, since I have a way of consistently getting silenced weaponry, I also don’t have anything else to spend my money on. It just lingers on the top right of my screen, begging to be spent. If anything, I’ve gotten better at relying on as little as possible aside from one silenced gun and a ton of tools I can find in the home base.
It’s an odd system, and I don’t know if it meshes well with the Hitman mechanics we know and love.
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