Now that we’ve wrapped up Uncharted 2, it’s time to take a break from Naughty Dog in order to play something a little more current.
Not too current, since that would be off-brand for me, but still something released this year. Since we played the remakes of Resident Evil 2 and Resident Evil 3, it’s only natural that David Phillips and I continue with the remake of Resident Evil 4.
To set the ground rules, this isn’t like the Resident Evil 2 run where I was going in completely blind. I have already beaten the game on my own. This is a New Game+ playthrough, bringing in my inventory from the original run to give us an easier time playthrough again.
However, I am unique in that I never got around to playing the original Resident Evil 4 on any of the various platforms it is now available for. On the other hand, David has. So he will be helpful in understanding what changed between the original 2005 release and this more modern incarnation.
Starting with how this opening sequence in the village is different because of the sheer volume of enemies that spawn during the encounter. Because we don’t have the awkward tank controls of the older version, the only way to make this fight feel as tense as a new player’s experience with the 2005 originals would be to increase the number of enemies coming at us at the same time.
It’s smart, and as we progress I imagine we’ll see a lot of other smart changes to the game.
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