We’re in the home stretch of our campaign, and the end is in sight. All we need to do is catch up with Ashley, remove the parasite, and bring her home.
And David Phillips and I will take down any fool that gets in our way.
No matter what Resident Evil game we play, there will always be this point. Eventually, as we build up our resources and arsenal, the game shifts away from being a horror game and moves closer to being a third-person shooter. No matter what, this will happen to every game in the franchise.
This one is no exception, and we’re now at that point. Though ammo is still a concern, as you’ll see later on, this is the point where we’re expected to have a robust enough arsenal to take on any foe, no matter how challenging.
So I say, bring it on.
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