What do a cop, a young college student, and an old film director have in common? They’re all potential victims in The Casting of Frank Stone.
I like how the big through-line between the various points in time is already fairly obvious even this early on. The game is doing a good job of seeding questions into our minds before it goes to answer them, to keep us engaged and actively participating in the story, even if those questions are being answered relatively quickly.
Part of me imagines that comes from being the byproduct of a Dead by Daylight tie-in. Supermassive has to know that the vast majority of the audience will at least be some familiarity with the property and its lore. Therefore, they will already know and expect certain details before we even see them in the game. We already know that an Entity governs the world of Dead by Daylight, so to set a story in that lore requires us to already accept that as truth.
It will be interesting to see if that tie-in status changes anything about the Supermassive house style as we continue.
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