At last, there was really only one way for a game set in the Italian Renaissance to end. That’s right. It’s time to storm the Vatican and fist fight the Pope.
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When the Assassin’s Creed set dropped in Magic: The Gathering, a lot of people I know who play that game, but otherwise have no interest in Assassin’s Creed, were exposed to it for the first time. I cannot begin to tell you how amusing it is to explain to someone that the second game in the franchise ends with a fist fight against the Pope in a vault beneath the Vatican. Few games would have the courage to write a script as bold as that.
Then, to follow it up with a fourth wall break that takes full advantage of the conceit behind the Animus to talk directly to the player rather their avatar. While there are real substantive critiques that can be laid at the feet of this grand reveal, the execution is flawless. In fact, the sheer audacity on display is a large factor in how the game successfully pulls the whole thing off.
Unfortunately, it still leaves future games to handle the twist dropped on us here, but we can discuss that another time. For now, join me tomorrow as we wrap up with a post-game conversation.
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