We’ve finally reached the new world, but with the same old problems. With Acharky by my side, we continue Assassin’s Creed 3.
This will be the first and last time I discuss how inaccurate American Civil War-era rifles and pistols were. Famously, the reason war was waged by having soldiers line up was that it was the only conceivable way these weapons were likely to hit something. And while that’s a fun history fact, it would make for a poor play experience if they player couldn’t accurately aim their weapons. Therefore, Ubisoft made the correct choice to ignore historical accuracy in favor of better game-feel.
On a different topic, I understand where Chris is coming from because many games do offer annoying, repetitive tutorials that reasonably could be skipped if the player was familiar with the basic mechanics. However, I am fully convinced that the Assassin’s Creed games are games where they logic breaks down, at least these early ones. They control differently from many other videos games in their genre, and because of that even someone returning to them years later, like myself, needs to have that tutorial just so they can be reacquainted with the controls.
It’s especially pronounced here as I fumble and stumble with the controls because this control scheme plays similarly enough to the old games in parkour that I forget to code switch while in combat. I’m sure I will get the hang of it as I continue to play, since I had a lesser version of this same issue in Revelations, but it is important to note that it’s happening. And I’m likely not the only person who had this issue with Assassin’s Creed 3.
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