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brandon.wp

The Texture Pop: Episode 1: The Fate of Destiny

The Texture Pop: Episode 1: The Fate of Destiny

This is the premier episode of a new podcast series I will be doing with my friends Sam, Chris, and Garrett. We basically discuss what we have been doing in our spare time. Fortunately for you, this typically results in long conversations on all things geeky.Fair warning though, this thing is a...
Impressions #9: Shadowrun Returns

Impressions #9: Shadowrun Returns

In the time I have been writing about video games, I have gone back to play many games from the past. A great portion of those game were old RPGs like the first few Fallout games, Baldur's Gate, and Planescape: Torment. As a result, I have become familiar with the tropes, designs, mechanics of...
#73: THIS GAME IS TOO LONG!: The Myth that Length is Objectively Good

#73: THIS GAME IS TOO LONG!: The Myth that Length is Objectively Good

As an amateur, avid game critic, I follow gaming news and releases religiously. As I read press statements, game descriptions, and reports on games soon to be released, there is a sentiment that I repeatedly see among them: One that I cannot agree with. There is a notion from publishers,...
#72: Narrative Pacing: The Oddity of Games

#72: Narrative Pacing: The Oddity of Games

It has been some time since I finished my adventures in the world of Dragon Age: Origins and its various DLC packs. To that end, I have been comparing my experiences with that game to others that I have played. What I was pondering through this introspection is the question of narrative pacing in...
Impressions #8: Dragon Age: Origins

Impressions #8: Dragon Age: Origins

Bioware and I have a very strained relationship. I want to love their games. However, their games have a tendency to do everything they can to irritate me. Though I enjoy their writing more often than not (which is NOT license to tell me how much you love/hate Mass Effect 3), there is almost always...
Impressions #7: Vagrant Story

Impressions #7: Vagrant Story

Since nothing of note has come out this week, I decided to look over my backlog for something to do in my spare time. Turning on my PlayStation 3, I remembered that I still had Vagrant Story installed and ready to play. Having never finished my original playthrough of the game, I figured I would...
#71: Kingdom Hearts 2: Why Does It Irk Me?

#71: Kingdom Hearts 2: Why Does It Irk Me?

(Warning: Kingdom Hearts 1 and Kingdom Hearts 2 spoilers are present.)Kingdom Hearts 2 is to be re-released on the PlayStation 3, along with several other games in the franchise in Kingdom Hearts 2.5 Re: Mix. As a direct result of this, I have begun discussing the game with some friends of mine in...
Impressions #6: Murdered: Soul Suspect

Impressions #6: Murdered: Soul Suspect

This week, I purchased one of the most unique games that I have played so far this year: Murdered: Soul Suspect. Set in the town of Salem, Massachusetts, Murdered has players assume the role of Ronan O'Connor. Ronan is a detective working for the Salem Police Department. At the start of the game,...
Character Analysis #3: Aiden Pearce (Watch_Dogs)

Character Analysis #3: Aiden Pearce (Watch_Dogs)

As many of you are no doubt aware, Watch_Dogs has finally been released by Ubisoft. I purchased my copy on release day, spending most of my free time since its release playing the game. Having finished it, my thoughts and opinions are still fresh in my mind. After investing so much of my energy...
Impressions #5: Transistor

Impressions #5: Transistor

SuperGiant Games has, up until now, only been known for two things: Bastion, and the soundtrack to Bastion. However, that one game on their track record is easily one of the best and most beloved indie games since the initial surge of indies. When the studio announced that they were creating a...
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