This episode, we wish for Aiden Pearce to suffer.Continuing with the last episode's theme of missed opportunities, Aiden Pearce himself is one walking, talking missed opportunity.In this final version of Watch_Dogs, he's sits in this incredibly awkward position. While it is clear that Ubisoft...
In this episode, I poke fun at Sam's usernames.We spend most of this episode complaining about this game's setting, and for good reason. Watch_Dogs straddles this uncomfortable line between a modern world and a distinctly Cyberpunk future. There are a ton of interesting concepts that they bring up...
This week, we spend most of our time talking about the systems in the game.While I really dislike the Stealth Driving tutorial, when I was trying to come up with a better way to do it, I really couldn't. The mechanic isn't intuitive, so the game does need to walk you through it. Since the designers...
In this episode, we continue to explore the lengths of Aiden Pearce's depravity.For those who are curious, this is the link to the Austin Walker article I brought up at the start of this episode.It ties in well to the overall point that we make in this episode about the game's sense of morality. I...
After all that teasing, we finally start the main event. Here is the first actual episode of the Watch_Dogs series.I think it is pretty clear from the outset that neither Sam nor I enjoy this game. However, we believe that there is enough in the way of interesting critical conversation to warrant a...
As I stated in my last post, today marks the start of the new season of Interactive Friction, covering Watch_Dogs. But before we get to the game proper, Sam had the idea to do an episode talking about the initial E3 reveal.The point here was to outline what we expected from the final product after...
It has been some time since our last season of Interactive Friction. After braving the dilweeds of Rook Island in Far Cry 3, we became born survivors in Tomb Raider (2013). Now, we enter a new chapter.Rather than continue our island tour, Sam and I have decided to head back to civilization. Next...
The Texture Pop returns for another week of craziness. Everyone showed up for the recording session, so the cast was back to its usual shenanigans, albeit a more muted variety of it.You see, most of us were completely exhausted when we started recording, and that only got worse as the show went on....
As an amateur, avid game critic, I follow gaming news and releases religiously. As I read press statements, game descriptions, and reports on games soon to be released, there is a sentiment that I repeatedly see among them: One that I cannot agree with. There is a notion from publishers,...
As many of you are no doubt aware, Watch_Dogs has finally been released by Ubisoft. I purchased my copy on release day, spending most of my free time since its release playing the game. Having finished it, my thoughts and opinions are still fresh in my mind. After investing so much of my energy...