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Interactive Friction: Mirror's Edge: Episode 10: Shattered Glass

Interactive Friction: Mirror's Edge: Episode 10: Shattered Glass

I'd say it's a shame that the audio desynchronized, but this level sucks, so who cares?So what remains to be said about Mirror's Edge? Despite all the complaining we did during the second half of the game, I'd still recommend it to stranglers who still haven't played it after all this time.It's an...
Interactive Friction: Mirror's Edge: Episode 9: Falling Apart

Interactive Friction: Mirror's Edge: Episode 9: Falling Apart

For some reason, this episode's footage came out in slow-motion. Not even Sam is sure why that is.It's probably for the best that the footage messed up, because we wouldn't have much more to say at this point.I'm also really glad that soundtrack is here for the tower climbing segment. Without that...
Interactive Friction: Mirror's Edge: Episode 8: Fight Club

Interactive Friction: Mirror's Edge: Episode 8: Fight Club

This is Sam's least favorite level in the game. That's partly because he had to record it far too many times, but also because it's just poorly designed.One thing you'll notice in this level, more than any other, is that Sam was stopping and looking around frequently. Sometimes it was to look for...
Interactive Friction: Mirror's Edge: Episode 7: Turning Point

Interactive Friction: Mirror's Edge: Episode 7: Turning Point

Welcome to the start of the worst half of Mirror's Edge:Almost on queue, the footage desync while Sam is recording, meaning he had to record this awful segment several times. Even still, he ultimately could not get any footage where the audio and video were synced.So if Sam sounds particular bitter...
Interactive Friction: Mirror's Edge: Episode 6: Drunken Dance Partner

Interactive Friction: Mirror's Edge: Episode 6: Drunken Dance Partner

Another day, another discussion on the decline of Mirror's Edge.As I said at the start, Sam and I really love this game. However, there's no denying that it gets visibly, appreciably worse with each level.I would like to have a conversation with the people who worked on this game just to know what...
Interactive Friction: Mirror's Edge: Episode 5: Tunnel Vision

Interactive Friction: Mirror's Edge: Episode 5: Tunnel Vision

In this episode, we take a moment to talk about Mirror's Edge's approach to platforming.The subway section best emphasizes why Mirror's Edge's first-person platforming works, by taking away a lot of what makes it work.When this game is at its best, precision isn't a huge issue. It's much more about...
Interactive Friction: Mirror's Edge: Episode 4: Mattress Crates

Interactive Friction: Mirror's Edge: Episode 4: Mattress Crates

In this episode, we beat up a former wrestler and jump off a crane.This is still a decent level, but it's not hard to notice that it's not quite as good as the first few levels in the game. As Mirror's Edge goes on, the overall quality of each level, in terms of their design, starts to noticeably...
Interactive Friction: Mirror's Edge: Episode 3: Job Description

Interactive Friction: Mirror's Edge: Episode 3: Job Description

In this episode, we get down and dirty in the cleanest, most pristine sewers on Earth.It feels weird to criticize this game for anything involving its story content. I say that mostly because it clearly wasn't a major focus of the game. It's not accident that the cutscenes are all less than 5...
Interactive Friction: Mirror's Edge: Episode 2: Wrong Door

Interactive Friction: Mirror's Edge: Episode 2: Wrong Door

You may be surprised at how gushy we are about Mirror's Edge, given that our previous was... basically the exact opposite of that. We do delve into some heavy criticism, especially in the later half of the game. However, it's so easy to praise Mirror's Edge because it does so many things right.We...
Interactive Friction: Mirror's Edge: Episode 1: Running Start

Interactive Friction: Mirror's Edge: Episode 1: Running Start

After a very long break, we're finally back. Welcome, ladies and gentleman, to the fourth season of Interactive Friction. We picked Mirror's Edge for two big reasons:We were exhausted by the end of Watch_Dogs, and needed a breather. Mirror's Edge is a very short game, and we knew we weren't going...
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