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“What a Terrible Accident” Let's Play Dishonored: Part 3: The Empty Void

“What a Terrible Accident” Let's Play Dishonored: Part 3: The Empty Void

Exhausted from my recent activities, I am escorted to my room by Pendleton's servant, Wallace. It's not a particularly great room and it's all the way on the top floor, but I understand that given our current predicament we can't afford 4-star hotels. The bed is a little hard, but in minutes I'm...
“What a Terrible Accident” Let's Play Dishonored: Part 2: The Escape Artist

“What a Terrible Accident” Let's Play Dishonored: Part 2: The Escape Artist

As it turns out, I have friends on the outside who are willing to help me out. Enclosed in my daily bread was a key to my cell and a note, giving me instructions on how I can break myself out of this god-forsaken prison. Since I'd rather not get hanged tomorrow morning, I decided to do the obvious...
“What a Terrible Accident” Let's Play Dishonored: Part 1: The Death of an Empress

“What a Terrible Accident” Let's Play Dishonored: Part 1: The Death of an Empress

Out of all of the games that were released Holiday 2012, none have kept my interest more than Dishonored, developed by Arkane Studios and published by Bethesda. During my initial two playthroughs of the game, I made note of how good the game was at allowing for players to make their own rule-sets...
#55: Dishonored: The “Non-Lethal” Option and the Inherent Flaws

#55: Dishonored: The “Non-Lethal” Option and the Inherent Flaws

(A Spoiler Warning is in effect on Dishonored and the entirety of its campaign.)Recently, I went back and complete my high chaos, highly lethal playthrough of Dishonored. While this playthrough made me feel like a complete jerk (thanks to all of the destruction and devastation I caused) it also...
#43: Complexity is the Enemy: Why Video Games Benefit From Simplicity

#43: Complexity is the Enemy: Why Video Games Benefit From Simplicity

It is no secret that video games have been in a constant state of evolution. Unlike books, movies, and music, our medium is still very much a young one. We are constantly pushing the limits of what interactivity with media can do. As gaming continues to push and grow, it has begun to demonstrate a...
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