#86: Dragon Age: Inquisition (A New Design)
As someone who normally balances college, a part-time job, and a hobby as a game critic, it has become more and more difficult to dedicate large chunks of time to long, hundred-hour epics. Time is a precious commodity, so signing onto lengthy campaigns can be...
#84: Dragon Age 2: Pacing and Plot Structure
Some time ago, I played Dragon Age: Origins. Back then, I expressedissueswith how it was paced, citing The Fade and The Deep Roads in particular as two segments of bad filler content. Recently, I have revisited the franchise with Dragon Age 2. Despite being in...
#81: Persona Q: Shadow of the Pacing
There is an interesting thing about saying that I will not play anymore ATLUS games for a while. That is, “a while” is a relative term. In this case, it means “until another ATLUS game comes out that I want to play”. With the release...