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Interactive Friction: Mirror’s Edge: Episode 6: Drunken Dance Partner

Another day, another discussion on the decline of Mirror’s Edge.

As I said at the start, Sam and I really love this game. However, there’s no denying that it gets visibly, appreciably worse with each level.

I would like to have a conversation with the people who worked on this game just to know what happened as the development went on. It could be that pressure from on high forced them to include more stereotypically “shooty” segments. It could be that the game was rushed. It could be that they were trying to see what works and what doesn’t work given this core concept of free-running. It could be any combination of those three and/or something else entirely.

But we’ll probably never know that. And that bums me out.

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