Interactive Friction: Watch_Dogs: Episode 2: Disproportionate Retribution
In this episode, we continue to explore the lengths of Aiden Pearce’s depravity.
For those who are curious, this is the link to the Austin Walker article I brought up at the start of this episode.
It ties in well to the overall point that we make in this episode about the game’s sense of morality. I once wrote my own piece about how the game’s systems make Aiden Pearce out to be an amoral individual. He can only fight crime through violent means, and his only way of interacting with civilians is to steal their money.
Another example comes from this very episode. When Nikki gets that threatening call, Aiden Pearce goes after the caller despite his sister’s warning that he really shouldn’t. In order to follow this guy, we steal a car and commit several thousands of dollars in property damage to the city, and a couple of vehicles. Even if we assume nobody got hurt aside from our target, there is no denying that Aiden Pearce is at least putting random, yet innocent people in danger.
Yet the best part of it all is that in the end, when we leap on the guy and snap his neck, the game declares it to be “Justifiable Force”, and awards us with positive reputation. According to Watch_Dogs, it is “justifiable” to steal a car, cause wanton destruction, and murder a person if said person is guilty of nothing more than making a threatening phone call.
The person we killed is, of course, not in the right. However, this is a case of disproportionate retribution. As scared as Nikki was, and as awful as it is to willingly terrify a random stranger for a small payout, it is not enough to be killed over, or even beaten up over. Despite this, the game has dubbed such retribution as morally acceptable.
Ladies and gents, THIS is our protagonist.
And I hate him so much!
The Texture Pop: Episode 43: Episode With Soul
Metro 2033 and Last Light offer 1/3 of each game as demo
To answer Sam’s question from the podcast, those demos are also available on console.
And here is the article about game controllers Sam was talking about.
Infinite Crisis is closing down
That did not take very long.
The Vita is now a legacy platform.
Which sucks, because it had a lot of potential. Sony can really suck sometimes.
0:32:40 Sam went to Momocon
Which I had never heard of until he mentioned it on Twitter. Considering how big it is, that’s something I probably should know. It seems like a convention I would enjoy going to.
And here is the Giant Bomb Gal-Gun clip Sam and Chris were talking about.
0:45:00 Sam played The Witcher 1
Apparently it’s okay, and somewhat sexist.
0:48:00 Sam finished Gravity Rush
It’s a good showcase of what the Vita can do. As a game, it is distinctly lacking.
0:54:00 Sam finished the first Yakuza game.
And his thoughts on it can be found here.
0:55:55 Garrett has been playing Smite
League traitor…
1:01:50 Garrett watched Season 1 of “Rick and Morty”
I swear that I’ve heard that shows name before, but I can’t remember where.
1:15:55 We talk about Steam’s new refund policy.
And of course it has problems. To me, this is once again an issue where Steam has great intentions, but didn’t fully think through the consequences of their action. For the record, we are in favor of Steam revamping the refund policy. We just feel that this isn’t a good solution.
1:22:05 We talk about Demon’s Souls (finally)
Even if you’re not fan, the Souls games serve as really intriguing case studies in game design. The level and boss design, at least in Demon’s Souls, were really top-notch. Though there is a lot of challenge, it’s not hard if you take the time to learn the systems.
The Demon’s Souls commentary that Sam talked about is here.
1:36:55 I played more Bravely Default.
Long story short: If you liked old-school Final Fantasy games, you will love Bravely Default.
I will also be writing an article to better explain the point I was trying to make about Bravely Default criticizing the standard JRPG plot.
1:44:30 I watched the Kill Bill movies.
I liked both movies, but I say that about most of the movies I watch. My opinion probably doesn’t mean much of anything when it comes to movies.
1:50:41 Chris got Splatoon.
For the record, the “squid now, kid now” stuff is referencing this commercial.
We also spent this segment complaining about how terrible Nintendo has handled Amiibos. Nobody can find ANY of these goddamn Amiibos. It’s so dumb how Nintendo can’t seem to manufacture enough of them.
2:05:25 Sam, Chris, my friend Ryu, and myself have finished FUSE
And we are all just happy to have finished the game. Chris wants to beat it on hard, but I was happy to move it to my shelf.
As promised, here are the trailers for the original Overstrike concept, and the revamped FUSE concept.
Since we mentioned it, here is Hyper Bit Hero’s video on the changes between both concepts.
2:21:55 Wrapping Up.
Remember, you can e-mail us at thetexturepop@gmail.com.
We also have finally started Interactive Friction with Episode 0. Episode 1 is also available.
And, of course, don’t forget Garrett’s Twitch channel.
Interactive Friction: Watch_Dogs: Episode 1: A Better Noir
After all that teasing, we finally start the main event. Here is the first actual episode of the Watch_Dogs series.
I think it is pretty clear from the outset that neither Sam nor I enjoy this game. However, we believe that there is enough in the way of interesting critical conversation to warrant a season on the game.
And honestly, Aiden Pearce as the protagonist is a major reason why we hate this game. Throughout the game, he is the most selfish, self-centered, bitter, angry, ruthless, violent, and arrogant prick I have EVER played as. He makes Jason Dilweed look like goddamn Mother Theresa. This will be a recurring theme throughout the series, but this might not even be an issue if the game was better at acknowledging the flaws in his character, or make him suffer for it.
This has all the makings of a classic noir-story, or a Greek tragedy. Unfortunately, much like the case of Far Cry 3, Ubisoft failed to capitalize on the many interesting angles they could have gone.
If we start doing more Ubisoft, I wonder if that will become a recurring theme.
Interactive Friction: Watch_Dogs: Episode 0: The E3 Demo & Expectations
As I stated in my last post, today marks the start of the new season of Interactive Friction, covering Watch_Dogs. But before we get to the game proper, Sam had the idea to do an episode talking about the initial E3 reveal.
What I find most interesting is just how different Aiden Pearce is here compared to the actual game. Even though it sounds like the same actor, he sounds so much better without the gravely voice. He’s also noticeably more personality is these few minutes than he does for most of the story in the main game. It makes me wonder exactly why Ubisoft changed him around so much. Do they legitimately think that the asshole in the main game is more palatable than the man from the trailer? Is that really what focus testers said?
There are many other differences, some subtle and others more overt, that are really obvious in hindsight. I’m curious as to what everyone else though when they saw this, as I suspect Sam and I are far from the only ones who felt as we did.
The actual game will start on the next update. Stay tuned, internet-goers!
Interactive Friction: Season 3 Reveal!
It has been some time since our last season of Interactive Friction. After braving the dilweeds of Rook Island in Far Cry 3, we became born survivors in Tomb Raider (2013). Now, we enter a new chapter.
That’s right, (script) kiddies, Interactive Friction plays Watch_Dogs. This promises to be an interesting season, mostly because both of us have huge problems with this game.
Our first episode will come out on Monday. We look forward to showing you what we’ve gotten ourselves into.
The Texture Pop: Episode 42: Game Player Haters
Supergirl TV Show Trailer
As a whole, it piqued my interest in the show enough that I want to give it a chance. It has some parts that DC fans might not like, but there’s enough done right that I think it can both bring some female attention to DC superheroes and get old fans to keep watching.
0:15:45 Garrett has played some Dying Light.
It’s a game I have had my eye on for quite some time. Though zombies have begun to show their decay, it’s nice to know that there are still some new and interesting things that can be done with them.
We also have a really good discussion on durability mechanics in video games in this segment.
0:28:45 I had a summer indie game adventure.
In particular, I played Flower, The Unfinished Swam, and Race the Sun.
They all have their strengths and weaknesses. At the same time, each one is worth spending time with just to see some of the other game design ideas.
Out of the three, I had the most fun with Race the Sun. Though it was the hardest, I was very engaged in trying to get as high of a score as I can.
At the same time, both Flower and The Unfinished Swam show how one can use non-violent mechanics to keep players interested.
0:38:45 I finished Demon’s Souls.
But we’re not talking about it until Sam gets back.
0:39:00 I played Bravely Default.
As a fan of the old-school Final Fantasy games, I am LOVING this game. The turn-manipulation mechanics at the core of the game give players more control over the pace of a battle. There are also enough difficulty options that any RPG fan should be able to get the kind of gameplay experience they want. Despite the classic (read: generic) Final Fantasy plot, there’s enough going for Bravely Default to keep my interest.
0:51:30 Sam, Chris, my friend Ryu, and I played Friday Night FUSE!
And at this point, we are really only playing it so that we can get to the end. It’s just a bland game.
0:59:30 Chris talks about his new move, and getting internet set up.
Here are the “Super Bitch” and “Asshole Brown” stories I talked about.
1:02:30 Chris binge watches Chappelle’s Show.
Like I said, this is on my list of shows to watch. I will get to it at some point.
1:24:45 Wrapping Us.
Feel free to e-mail us at thetexturepop@gmail.com.
Garrett’s Twitch can be found here
My article on the popularity of Demon’s Souls
And, of course, Interactive Friction.
#90: Demon's Souls: Why Do So Many Like It?
That might seem like a silly question to most, yet it makes no sense for Demon’s Souls to get so popular when one thinks about it. At the time of its release, the game had fierce competition from all sides. Batman: Arkham Asylum, Uncharted 2: Among Thieves, and Assassin’s Creed 2 all came out in the holiday season of 2009, right when Demon’s Souls first appeared on North American shores. These games are all remembered as some of the best in the console generation, especially for the PlayStation 3. A new IP with limited marketing from a fairly unknown developer, this stiff competition would make it theoretically difficult for Demon’s Souls to gain footing in the hearts and minds of gamers.
The Texture Pop: Episode 41: Parkour Hitman
Chris and Garrett both had important reasons they could not attend. This left Sam and I to hold the fort this week.
0:01:30 Gaming News
Assassin’s Creed: Syndicate revealed:
There are some interesting ideas being floated about, but time will tell with this game. After all, it IS Ubisoft we’re talking about. Speaking of…
Ubisoft no longer supporting PS3/360
Honestly, that’s a long time coming. We all knew this would happening sooner or later, now that the new consoles are out.
0:11:05 Sam has been playing Project Cars.
And I don’t have a whole lot to say about it. We do end up talking about steering wheel peripherals though.
0:16:30 Sam talks about his friend playing Bloodbourne.
And how annoying it can be to watch someone else play a Souls game when you’re an expert at it.
Speaking of people being bad at Souls games…
0:18:45 I have been playing Demon’s Souls
Much to Sam’s excitement. It’s been fun so far, and very interesting from a game design perspective.
(Note: At the time of recording, I was very new to Demon’s Souls had not even looked at the wiki yet. When he’s saying things like “World 1-2” and “World 2-1”, I know what he means by that terminology as I write this. At the time, I had NO IDEA what he was talking about. Keep that in mind when you listen to this.)
0:33:30 I bitch about Rayman:Legend’s lack of online co-op.
Because I really wanted to play with my friend. It’s a shame he lives in a different state entirely.
0:37:30 I have finished Resonance of Fate
WARNING: We spoil a few things from 0:40:00 to 0:46:35 and from 0:49:50 to 0:52:45
Overall, I really like the game, but I understand why I didn’t catch on. Considering how much of the game’s plot is unresolved, it’s a real shame that we will likely never get a sequel.
0:54:00 Wrapping Up.
Interactive Friction should have some new content coming out in the next week or so. In the meantime, feel free to watch our seasons on Far Cry 3 and Tomb Raider.
The Texture Pop: Episode 40: Infection Buddies
My apologies for the late posting. I have been busy for these past few days.
0:01:33 Gaming News
Batman: Arkham Knight Season Pass (Costs $40)
I don’t know whether I should have been surprised to see this or not. This is the logical extension of the pre-order/season pass system. It was bound to happen, and giving Warner Bros. awful history in its short time as a well-known publisher, they were going to be one of the ones to push as far as they did.
It is interesting how publishers don’t seem to realize that this system subtly encourages consumers to just wait for the collector’s edition, with all of the DLC content included. Playing the launch day-edition is almost a fool’s proposition, unless you are extremely sure that you’ll enjoy the content.
PT has been completely removed from the PS Store.
Even worse, all active copies now have an expiration date. It’s less a condemnation of Konami, but more of an acknowledgement of the consequences of the brave, new world of digital gaming.
As an addendum: Since the time of record, SuperBunnyHop’s video on Konami temporarily received a takedown notice, but Konami failed to file it correctly.
0:24:20 Sam bought a new gaming monitor.
This one specifically, or a similar model.
Sam spends the rest of this segment talking nerdy to us. And we also talk about how it’s changed his gaming habits.
0:40:10 Sam purchased the New 3DS.
Ignoring the confusing name, Nintendo is terrible about the transfer process. At least the customer support was good enough.
0:51:30 Sam beat Dark Souls 2: Scholars of the First Sin
And we talk about it’s differences with the base game.
0:57:35 Garrett is sick as a dog.
And a title was born.
Here is the hot kool-aid video he was talking about.
1:02:35 Garrett talks League of Legends.
1:08:55 I played Resonance of Fate
To get an idea of what kind of hilarity is in this game: Here are both the raisins scene and the hand slap scene.
Though the combat is extremely difficult to explain, it’s really fun to play. There’s a ton of strategy involved and it looks really stylish.
Side note: You can hear the South in Sam’s voice when he pronounced “naked” as “nekkid”.
1:24:50 I finished up Drakengard 3.
As we said before, this series and the world it takes place it is so very rich and fascinating. In a way, it’s basically a giant criticism of video games, fantasy worlds, and the people who enjoy them. It’s undeniably dark, and I love it for precisely that reason.
I also wrote a piece about how the game lampshades its mechanics. It can be found here.
1:38:35 We played more FUSE together.
The only reason parts of this game are fun and/or funny is because the rest of the game is so bland, monotonous, and boring that any sort of mildly interesting stimuli causes some sort of reaction. Those parts are less amusing in and of themselves and more interesting in light of the fact that everything else is so boring.
1:47:50 Chris has been playing Splatoon’s Global Test Fire.
Sounds pretty fun.
1:59:00 Wrapping Up
Once again, my Drakengard 3 article here.
Sam’s site.
Garrett’s Twitch Channel.
And of course, you can e-mail us at thetexturepop@gmail.com