“What a Terrible Accident” Let's Play Dishonored: Part 16: The Finale
“What a Terrible Accident” Let's Play Dishonored: Part 15: The Loyalists
“What a Terrible Accident” Let's Play Dishonored: Part 14: The Assassins
“What a Terrible Accident” Let's Play Dishonored: Part 13: The Betrayal
Disclosure Alert: Alpha Protocol: Episode 28: Non-Lethal Fire Damage
In this episode, we break into a mansion with the help of a crazy lady who gets off to people shooting her. Also, we get hosed at the end.
There’s not much to talk about in this episode, so let’s start with the whole Reputation thing. I think the Reputation losses you get for choosing either SIE or Madison over Mina make her out to be more than a little petty. As of this moment, I’m not sure whether I hate what that implies about her character or love it like I would any other of Obsidian’s little touches. Either case, -1 or -2 isn’t that significant in the long run, especially for Mina. It’s just a little annoying because you’d think she’d understand why you’d want to at least choose Madison over her.
On the other hand, I like that choosing Madison only amplifies her [Maddy’s] current opinion of you. If she likes you, she’ll like you more and vice-versa. This seems pretty realistic to me.
But as a whole, this -10 to +10 Reputation thing is pretty flawed. It’s just weird how so many little things affect people’s opinion of you. Would you hate your friend a little bit more if he spilled his drink at a fast food exactly one time as you watched? A lot of the +1s and -1s are justified, but a few of them border on ridiculous. Mina hating you a little more for changing handlers is the latter. The whole system where higher or lower reputations are more resistant to change in the opposite direction would’ve been a great idea, credit to anaphysik.
I think I like that Marburg is homosexual. It’s not really a secret, as the game all but directly points it out. However, it’s understated in a way that I respect. It would have been extremely easy to instead go for the stereotype. In this manner, it makes Marburg slightly more interesting and adds to his character without dominating it. This is how you deal with minorities, developers! Can we start getting that right more often?
Sometimes, those news broadcasts do a very good job at showing you what an outsider might think of the actions Mike is taking throughout the course of the game. For that reason, I’m glad they are included.
Disclosure Alert: Alpha Protocol: Episode 27: Roman Charges May Apply
In this episode of Disclosure Alert, I scream, you scream, a Gelato shop owner screams, when we shoot him for ice cream. That’s how the old saying goes, right?
Then, we talk to an anonymous person… who turns out to be Marburg and call a totally random chick that we’ve never met before a bitch.
As anaphysik points out, the gelato shop owner made a very brief cameo in the first episode. Because we are using the Veteran background, which is only unlocked after beating the game on Recruit, we got a special introduction sequence where the drugs administered to Mike made Mina looked like this guy on the PDA. This variation is only available as a Veteran, likely because otherwise it’d be a minor spoiler.
Aside from that, the other noteworthy things about this mission is that it provides foreshadowing for the reveal that Mina works with the NSA and it has a lot of comedic potential, especially with “horse porn… all over your computer”. And then you can pull the trigger for no reason. I always thought it would be cool if games gave you the option to try to kill every person in the game. It’d be like the Renegade interrupts in Mass Effect 2/3, except they are there for the entire conversation. I don’t even care if some particularly skilled NPCs are powerful enough to stop you, I just the option would be pretty cool. If anything, this game shows that something like that could lead to some pretty great moments.
NPC: Could you get me 10 of this thing?
Player: *draws gun and fires*
I really like the conversation with Marburg. Like many others before it, there are quite a few different ways it can go down. Depending on what you do, Marburg can think of you as a friendly rival, a bitter nemesis, or anywhere in between. The discussion also changes a fair bit depending on whether or not you obtained a lot of dossier information on him. Lastly, your relationship with SIE matters to him, because Marburg and SIE both hate each other. (Likewise, SIE will like you if Marburg hates you and vice-versa if you meet her in Moscow after this.) It’s another fine example of the game at it’s best.
And yes, I needed to point out the whole “mercenary” thing. Considering the person who is guest starring in these episodes, I felt compelled to. (Although I honestly probably would have anyway.)
God, I love these interview segments. They really are a great way to frame the narrative. It allows the game to comment on what you’ve done and then gives you a chance to respond and possibly justify what you did. It also helps to give you insight into the mind of the big villain. As for the comparison to Dragon Age 2, I never played that game so I’ll let Aldowyn and Josh handle it.
To be fair, Josh was totally right to call me on “except a solid gameplay experience”. However, the point I was trying to make was that this is a game where the player interactions with the story matter a lot more than any of the “gameplay” sections in it. In fact, I think the game would’ve been better if they gave you more dialog and less gameplay, because the gameplay segments really do feel artificial at times. Sadly, I don’t think a lot of people besides myself would go for it, and others would accuse it of “not being a video game” because reasons. Sometimes I really hate the culture surrounding my favorite hobby.
I also concur with what Josh said at the start of the Contact Madison mission. When I first played through the game, I honestly only had a bare-bones idea of what was going on. It took a 2nd and 3rd playthrough to really get a sense of the plot, and this is coming from someone who can easily understand Tetsuya Nomura’s way too overly-complicated storytelling in Kingdom Hearts.
I still find it hard to believe that the one, totally random stranger that happens to suspect that her employer might be less than ethical JUST SO HAPPENS to be Alan Parker’s daughter. It’s such a long shot that it’s pretty baffling. This becomes important later on, but it just seems like it’s too out there. On the other hand, I like how the game let’s you be suspicious of her, because quite frankly I would be in that position.
And #AldowynIsDumb again for forgetting his Pistol. Oh well, it only made the next episode more interesting.
Disclosure Alert: Alpha Protocol: Episode 26: Audionarrative Dissonance
In this episode, we continue our genocidal march of Rome. Fitting the legacy of our guest, we bring carnage to all before us with extreme prejudice.
For the record, I take pride in my Lara Croft/Nathan Drake/Mass Effect/Indiana Jones fan-fiction. I worked for literally SECONDS to get you such high quality writing and I hope you’re all happy. That’s 5 seconds of my life I will never get back. Of course, Thorton was using that time to stealth level up, so maybe it was worth it.
Josh makes a good point. For a game that’s supposedly set in the real world, the mechanics do very much make this feel like a video games instead of a spy thriller. To its credit, the “plastic-y” visuals help make those mechanics feel like they belong, so isn’t too egregious. Despite that, it can be pretty strange to have Thorton use “Hide in Shadows” like a character in Planescape: Torment or Baldur’s Gate when the stealth mechanics that said skill was simulating are already in place. I’ve spoken before about such phenomena in the past, but Alpha Protocol in particular really makes one question the necessity of old school RPG mechanics in modern day game design.
Trying to tell Aldowyn how to go ANYWHERE is insufferably annoying. It takes him forever to follow directions and the 5 second delay does NOT help. I hope you guys enjoy this glimpse of our suffering, because this was so annoying. He’s a terrible hacker, which is worsened by the fact that the hacks are getting more difficult (another case of redundant mechanics in an RPG). At least he can lockpick well.
I know that building security is never well-designed in a video game (as Josh noted) because, by their very nature, the security systems have to be systems that the average player can be expected to bypass in some way. However, this level’s defenses strike me as particularly bad. I don’t know why that is, or why I’m bothered by it, but I am. Perhaps some of you guys have thoughts on the matter.
I’m not worried too much by it, though. After all, we went to get ice cream right afterward. >:)
Disclosure Alert: Alpha Protocol: Episode 25: Exactly Like a Spoiler Warning Episode
It has been a long time, hasn’t it. Let’s just say that since recording the first part of Rome, Aldowyn had, and continues to have, a number of issues he needed to deal with. I hope you can forgive him, because we’ve sure taken him to task for the delay.
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Also, funny story: Aldowyn was recording all of us, but he lost the files. Fortunately, anaphysik had backups. Unfortunately, his connection sucks. As a result, we had a few problems getting this together. There were also issues with the game audio. *sigh* >_>
This is one of the easiest and shortest non-contact missions in the entire game. Also, it’s the only one of it’s kind. I actually really like this mission, simply because it breaks away from other gameplay missions (And let’s be honest, the parts where you aren’t having conversations really aren’t that good. I say that as a fan of this game.)
As for the suit, I have a theory that Obsidian originally tried to make this a mission where you had to blend in, but either realized how much effort it would be or that it looked goofy given the way Micheal Thorton looks and controls during gameplay missions. It’s much easier and sensible to have this setup as a mission where Thorton scans them for Mina to get info on. I have to admit, given the recent gov’t spying scandals, it’s interesting how readily available all this data is to your operation. To avoid going further down the politics rabbit hole, I’ll stop at that.
It’s worth noting that saving or killing Al-Bara, despite him being a confirmed terrorist working with Al-Samad, does NOT affect your relationship with Shaheed if he’s still alive by this point. He’ll comment on it, but his reputation won’t change.