At last, David Phillips and I have taken care of the parasite infesting both Leon and Ashley. Now, the only thing standing in our way is some dude with moldy hair, who will probably… definitely transform into a monster with obvious weak points.
Sounds like a video game boss fight to me. Let’s do it!
Streamed at https://www.twitch.tv/newdarkcloud
That’s it. Roll credits, and we’re finished. Well, not quite. Tomorrow, you should see the post-game conversation go live. Then, Resident Evil 4 will be done and dusted.
After that, we’ll be onto Jak 3. See ya then, folks!
It’s the home stretch. After defeating Kraven, David Phillips and I just need to make our way through a few more fights before we’re ready to finish the game.
Let’s keep up the pace in Resident Evil 4.
Streamed at https://www.twitch.tv/newdarkcloud
It’s good to know now that I can simply run past and avoid most of these fights. It would have been good to know in my original playthrough. But alas, I can’t take that back now.
I can, however, cutscene walk to the finish line, opening the door to Luis’s lab and finally getting rid of that damn parasite. Next time, we finish this.
Y’know, I almost forgot about Kramer and his… existence. He’s looking for a fight, so David Phillips and I have to give him one.
I guess…
Streamed at https://www.twitch.tv/newdarkcloud
In all sincerity, I’m still not entirely sure what Krauser is even doing here. It feels almost like he was ripped out of an entirely separate game just to be a setpiece in this one.
In fairness, said setpiece is a good excuse to take advantage of the parry mechanic that otherwise remains highly underutilized for the rest of the game.
I just wish it wasn’t attached to this character I have zero investment in.
We’ve got a goal in mind. Get to Luis’s lab and remove the parasite, then make our getaway. David Phillips and I just need to push forward to complete that goal.
Streamed at https://www.twitch.tv/newdarkcloud
What I like most about the wrecking ball segment is the way it neatly caps off Ashley’s character development over the course of the game. Now that she’s been through enough trials and tribulations with Leon, she’s confident enough in her own ability that she can handle working a wrecking ball under extremely stressful circumstances.
It’s a shame it’s undermined by the fact she gets kidnapped again immediately after this, but it’s a Resident Evil game so we take the writing wins where we can.
Lucky for us, we killed the Regenerador before it became a serious problem. Unlucky for us, there’s more where he came from.
But we need to help Ashley, so David Phillips and I just need to deal.
Streamed at https://www.twitch.tv/newdarkcloud
Thankfully, you don’t come to this channel for skilled gameplay, because if that were the case then you’d be sorely disappointed. At least we didn’t die too often, and made solid progress.
We’re in the home stretch of our campaign, and the end is in sight. All we need to do is catch up with Ashley, remove the parasite, and bring her home.
And David Phillips and I will take down any fool that gets in our way.
Streamed at https://www.twitch.tv/newdarkcloud
No matter what Resident Evil game we play, there will always be this point. Eventually, as we build up our resources and arsenal, the game shifts away from being a horror game and moves closer to being a third-person shooter. No matter what, this will happen to every game in the franchise.
This one is no exception, and we’re now at that point. Though ammo is still a concern, as you’ll see later on, this is the point where we’re expected to have a robust enough arsenal to take on any foe, no matter how challenging.
I guess it’s true: One should never bring a gun to a knife fight. In each of the past three episodes, David Phillips and I have faced an encounter against a powerful enemy or group of enemies. We even faced two of them in the last episode.
And this one will be no different than the others.
Perhaps it was overkill to bring the Magnum into this fight against Napoleon. In fairness though, we don’t really have many other occasions to use it and the ammo is otherwise just taking up space in my inventory.
Either way, our foe has been bested and we’re off to the final map of the game to rescue Ashley once more. I don’t know if we can beat Resident Evil 4 in the next batch of episodes, but we’re going to give it the old college try.
I’m of course aware of the QTEs in the original Resident Evil 4, despite never playing it. It may not have been the game to pioneer the concept of Quick-Time Events, but it was the one that popularized them for that generation of video games and the one immediately preceding it before they were eventually phased out. What I wasn’t aware of was how this fight against Major Beta-Male was originally just a long QTE.
And while I can’t say I would necessarily object to a QTE here, I also can’t help but be grateful that this modern remake is free of them. They gave way to quite an entertaining boss fight with Krauser, where we have to use our knives and melee to do the bulk of the work. After all, guns are too slow in close quarters.
We don’t really have a lot of chances to make use of the parry mechanic in a normal run, but here it’s given center stage as the primary focus of how we stagger the boss to get in a good hit. It’s not difficult, but it is immensely satisfying.
We’ve done it. David Phillips and I survived the most difficult encounter in all of Resident Evil 4. At this point, we have nothing to fear, and no enemy will frighten us.
This is definitely a phrase that won’t come back to bite me.
It might not seem like given me reactions on stream, but I actually have a lot of fun with these horror game segments where we just have to stall for time against a powerful enemy while our escape route is being prepared for us. Though it is certainly possible to fight off this particular enemy, I was not going to waste the ammo necessary to do it when there’s no material benefit.
There’s fun in confidently walking around and passed this terrorizing menace because we know its patterns, and can abuse them to keep ourselves safe for the duration of the encounter. Turning a monster into a routine is a powerful act, even in the confines of a video game.
This is the second time David Phillips and I’ve lost the young woman we’re supposed to be escorting out of this hellhole. We really need to stop doing that.
But that’ll have to wait until after we’ve got her back.
It might not seem like it, but this episode contains the most challenging part of the entire game. Nothing quite compares to having two giant brutes with knives for hands charging at us if we so much as sneeze in their general vicinity.
I didn’t have as many explosives on me in my original run as I did on this one, so I died a lot to that encounter. On their own, the big guys wouldn’t be too much of an issue. But the never-ending horde of zombies that spawn into the room with them makes it difficult to stay quiet because they need to be managed and most weapons in Resident Evil 4 are very, very loud.
Believe me when I say I am grateful it only took a few tries to get it right.