Now that we’ve gotten through the next stage in one of the worst subplots in the game, let’s do something more interesting.
Something with mechs and jetboards! That’s what I’m talking about!
Streamed at https://www.twitch.tv/newdarkcloud
Looks like we should be on our way to the final next week. Hopefully, we don’t run into any complications, even if it takes us a bit longer than usual.
We’ve managed to rescue our friends, both new and (very) old, from the Baron’s prison. And now that the team is back together, we should start gearing up to continue our resistance.
We won’t. Not yet. But we should.
Streamed at https://www.twitch.tv/newdarkcloud
I’ve played and replayed Jak 2 so many times over the years, and only now do I truly take the time to scrutinize and question this entire section of the game, complete with one of the most awkward lust-triangles I have ever seen in a video game.
Even single interaction between Jak, Keira, and Errol feels ruthlessly forced and shoe-horned in to jam some strange romance subplot that goes nowhere and hurts the character and thematic writing that the game has been building up over these last two acts.
It’s easy to see Keira fawning over the clearly psychotic, murderous second-in-command of the Krimizon Guards, but don’t forget that she’s not making a choice. She is a fictional character. They don’t make choices, but writers do. Even if they had to sign off on a racing subplot, it feels like there had to have been a better way to tie it back to the main plot.
Okay, so our favorite planeswalker *may* have turned evil, and we *may* have lost as many matches as Ajani has lost marbles, but the night is still young.
We still have a chance to pull out some victories. Maybe we’ll have some better matchups.
Something you’ve no doubt noticed with this deck is that if we can get to 6 or more poison counters through regular gameplay, it’s quite likely that we can close the game out if we draw into enough cards and lands to play our big finishers.
Like a more traditional Infect deck, once our opponent starts to wall up, we need to rely on cards Tyrranax Rex, which can swing in for a surprise Toxic 4, or Planewide Celebration, which can proliferate four times to inflict the remaining counters, to close our match out before they can overtake us. Our other proliferate cards, if we draw enough of them, can also close the gap similarly.
No deck is perfect, and I may lose a lot with it, but it’s a deck I do enjoy piloting in Historic Brawl when the opportunity presents itself. A singleton, non-rotating format is also much more pleasant on my wild cards and wallet, allowing me to remain largely free-to-play.
And because of that, it also allows to stick with Arena long-term.
Alright. Now that I’ve recovered from the baffling title from that last trophy unlock, I think it’s time we finally claim our prize: The Precursor Stone.
Surely, nothing bad will happen.
Streamed at https://www.twitch.tv/newdarkcloud
Congrats to me on yet another notoriously difficult mission completely in one or two tries. Now, if only I could do the same with the far easier missions, like the ones coming up in the next episode.
It’s time for us to open the Tomb of Mar and take the tests of manhood. Will we show enough raw masculinity to count as true Manderville Men, or will we perish under the threat of untold horrors!?
Find out today, in Jak II!
Streamed at https://www.twitch.tv/newdarkcloud
As you can see, only a true manly man can successfully complete a game of concentration. Just ignore the fact that it took me… *looks up Jak II’s release date* …almost 20 years to discover that I was supposed to dive into the electrified water to avoid getting shocked. I’ve somehow beaten this level multiple times despite never knowing that.
In this episode, we tackle some of the most challenging and infamous missions that Jak II has to offer. Many children, playing on their PS2s in 2003, would grow frustrated at these missions.
*gulps*
Streamed at https://www.twitch.tv/newdarkcloud
Isn’t that the way of stream luck? The most difficult challenges are wrapped up in a mere few tries, and the simple tasks on our plate take forever because we miss one critical detail that would totally solve all of our problems.
It just demonstrates that the jet board is the best gameplay addition to the Jak and Daxter formula, and they should have made more use of it.
It’s been a while since we’ve found ourselves back in the Arena, because I’ve had such mixed feelings about it. When talking about how issues with the client with friends of mine, one of them mentioned Historic Brawl as a possible solution. For those familiar with Commander, Historic Brawl is basically their attempt to put 1v1 commander on the client, except that Planeswalkers are also legal commanders.
With that in mind, I could think of no one better suited to lead my deck than my favorite planeswalker: Ajani Goldmane. He’s one of the most virtuous, valiant protectors in all of the multiverse, throwing himself into the fray to keep his friends and allies safe from villains like Phyrexia.
Wait… Ajani? What’s going on? What is that black stuff coming out of your wound? Why does your ultimate give out poison counters!?
And yet despite this, the deck doesn’t perform terribly. I don’t know if I would call it good, but since so many other decks in the format and looking to stall until they can build up to their 7-10 drop commander, it can snipe people down before they’ve had the chance to come online if we can a good opener.
Unfortunately, as you can see in the examples on display, it also folds almost immediately to anything looking to play at a similar pace. If they can get a few early blockers up, we’re in deep trouble. Hopefully, in the next episode, we’ll get some better luck.
Now that our little stint in the forest has been taken care of, perhaps we’ll learn a bit more about how to get to the Baron’s Palace if we visit our mechanic friend at the race track.
She looks familiar, but I can’t quite put my Keira on it.
Streamed at https://www.twitch.tv/newdarkcloud
Somehow, time had dulled the sense of dread I should have been feeling at starting one of these races. I had completely forgotten how unforgiving they are, especially since even one mistake can be fatal.
It’s almost strange to think that this is the same team that worked on Crash Team Racing, one of my favorite cart racers of all time. I don’t know why they made it so that your zoomer can take damage from bumping into walls, and perform worse as a result. It’s overly punishing when it doesn’t have to be.
Thankfully, Naughty Dog addresses many of the issues with these racing segments when we move into the next game. For now, we’ll just need to bear it.
We’re at the midpoint of this campaign, which means it’s time for the difficulty to start ramping up. Let’s just hope we’re equal to what lies before us.
Streamed at https://www.twitch.tv/newdarkcloud
Ignoring the absolute bullshit that went on with my attempt to use Dark Jak, once I actually figured out the tricks behind this mission in Haven Forest and stopped making so many mistakes, it actually wasn’t so long or difficult to complete it in one go. I only wish that I didn’t have to restart from the very beginning when I died in the middle of it. If I wasn’t playing on stream, having to kill all 30 a second time after dying to the very last enemy I had to kill would be profoundly demoralizing.
Thankfully, the added pressure of doing it for an audience gave me just the kick in the pants I needed to keep going.