Hitman 2 - Elusive Target 2 - Bash the Fash
As I like to say, whenever you see a fascist, you should do their best to kill them, unless they’d get caught. In that case, find someone who won’t get caught and have them do it for you.
Hitman 2 - Improvisation Run - Part 3 - Mumbai
The Improvisation Run continues, this time in the slums of Mumbai. And remember, if you want to watch content that this as it’s record live, be sure to follow me on Twitch.
So obviously, this is only a part one. Since I wasn’t able my load my games due to a bug introduced in the patch they released 2 days prior to recording, (This issue has since been fixed.) I couldn’t restart from the last auto-save point, nor could I make any manual saves after completing objectives.
To be clear, the Improvisation Run is not an ironman run. The idea isn’t to run through a level without dying or reloading a save, but rather to discourage abuse of save states, and allow the interlocking systems of the game to run their course.
When playing through story missions normally, I am the kind of person who will save scum to get the desired outcome. For me, this is a way to experience Hitman differently. To see how it copes, and lets me cope, with mistakes. I want to feel the imperfect run, where things don’t go smoothly and I need to work with I have (to “improvise”).
It’s okay when I screw up the Barber opportunity and need to find some other way to kill my target. I don’t need to reload a save when that happens, I just need to roll with the punches. Some of the people in the chat may have felt that they led me astray, but watching how Hitman 2 functions despite that is part of the reason I’m doing this in the first place. Without a stream to keep me honest, I would probably degenerate back into save scumming.
But losing 30 minutes of progress because of one mistake is exactly why I go the route of my self-titled “Improvisation Runs” over a true ironman playthrough. To be honest, I don’t cope well with such a loss of progress, and it shows in this recording. I wasn’t mad, but I was really bummed out about it.
Now that the glitch has been fixed, I will go through and continue my Improv run next time. That said, I am glad that this happened, because it gave me the perfect opportunity to talk about me and the way I play games, so you understand the person at the helm just slightly better.
Hitman 2 - Improvisation Run - Part 2 - Santa Fortuna
With a new setup in tow, the Improvisation Run for Hitman 2 continues. Don’t forget to check out my Twitch channel if you want to see these as they are recorded live!
For those of you who are curious, I was able to fight the stream hiccups by switching from OBS to Nvidia Shadowplay, since I use one their GTX 980 graphics card. Since the software would’ve been designed to work with their own graphics card, I figured I’d have more success with it than with the more general use OBS. As you can see, it’s a lot more stable.
Some of my favorite moments in Hitman come from the smallest possible details, like P Powers’s tattoo sleeves. When 47 takes the tattoo artist disguise from him, the first thing to notice is that despite never having tattoos before, 47’s arms are emblazoned with the same tattoos the now knocked out celebrity had. The second thing of note is that the artist’s ink is gone, replaced with smooth skin.
As with the GAMA director’s toupee in Hokkaido, the conclusion is that despite making a career as a famous purveyor of body art, Paul Powers doesn’t have any tattoos of his own, wearing sleeves to keep up his image. With just one little detail, IO unveils so much about a single character, and that’s part of what makes Hitman so good.
While playing through these new missions in Hitman 2, I’ve noticed also that they’ve given Agent 47 a lot more spoken lines, both to better sell the aspect of being a “master of disguise” and to add just a bit of characterization. As I talked briefly about on Twitter, also every line is some death-themed innuendo regarding the situation at hand. If nothing else, everyone’s favorite murder-boy thinks about killing.
They also play up the angle that no one is paying a hint of attention to the fact that this extremely dangerous looking person is somehow just waltzing in and posing as a tattoo artist to the stars, or whatever else he happens to be dressed up as. IO knows how ridiculous this concept is, and they play it up remarkably well.
The Highlights of 2018
Alpha Protocol - Closure Alert - Part 6
A shorter, but very impactful recording this time. We’ve finished up with Taipei and lightly touch on Rome, which we’ll start in earnest next time.
If you want to watch content like this as it’s recorded live, be sure to subscribe to my Twitch channel to be informed when we go live.
The whole issue with Ronald Sung brings up a point that the “newdarkcloud” from 5 years ago didn’t understand as well as I do today, the difference between a plot hole and a character flaw. Way back when we recorded Disclosure Alert, I described Sung’s desire to neither wear a bulletproof vest or call in riot police unless he is given concrete proof of the events against him as a plot hole, when that’s honestly incorrect and unfair.
Ignoring my limited grasp of international politics back then (and honestly, even now), what’s happening isn’t a flaw in the story (at least, not that specific point), but rather a quirk of Sung as a character. As someone who seeks independence from China, he has his position to consider, and that means that he can’t afford to bow down, nor can he afford to look like a brutal dictator to the people who support him. To him, his cause is more important than his life. At the time, I didn’t really understand this, which is why I end coming across as a bit of a fool in retrospect.
Now, that said, even when that particular point is considered, there are problems with the setup. For example, if Omen Deng is so sure Thorton is going to kill Sung, why would he let Thorton into Sung’s office to hand deliver the information in the first place? And if he saw that, why would he continue to suspect him of the crime?
Even worse, considering how important the situation between Taiwan and China is to the whole premise behind the story of the Taipei segment, wouldn’t it be a good idea to talk about it in a bit more detail, with either Scarlet or the people involved? We called it the most “incomplete” hub of the three main ones, and there’s a good reason for that. There’s a solid foundation for a story here, but so much of the connective and emotion issue behind it is missing.
And now that we’re starting Rome, that’s coming into starker relief. Rome is, by far, the most put together of the three. I can’t wait to start talking more about it.
#121 - Hitman Takes Itself Seriously Because You're Not Supposed To
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Will Never Smile, No Matter What |
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Agent 47 (deadpan): “Do I look fabulous?” |
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The Many Absurd Faces(?) of Agent 47 |
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Pictured: An Entire Film Crew Missing the Point |
Hitman 2 - Improvisation Run - Part 1 - Hawke's Bay and Miami (with Bonus Escalation Contract)
First off, allow me to begin my apologizing once again for the quality of the video footage in this upload. For some reason, OBS begins to falter once I start to enter areas in Hitman 2 that have large crowds. I suspect it has something to do with the toll it takes on the GPU. After this recording, I spent an hour coming up with and testing a solution to this problem, which should fix the broadcast for the next recording. Please bear with me until then.
That said, after spending nearly a year playing Hitman (2016), you didn’t think I would let this new Hitman go quietly in the good night so easily, did you? Of course I was going to play it on stream. And, like with the Dishonored series, I want to get into the habit of “failure” shape my run in interesting ways that I don’t usually get to see. That becomes a lot easier with a crowd keeping me honest.
Enter the Hitman 2 Improvisation Run! Today, we took on the tutorial mission, and the first real mission of the game, in Miami.
In addition, because I wanted to savor my Hitman experience a bit more, I opted to end the stream with an Escalation Contract. (Again, apologies for the video quality.)
I won’t talk much about Escalation Contracts here, since I already spent already spoke about them in my original Hitman (2016) series, but it was great to do another one live on stream.
And here is the link to the Rock Paper Shotgun article I was talking about in the Miami map.
Since the original ICA tutorials are included in the base package for this new Hitman game, it really calls into focus how much of a bummer this new opening mission is by comparison. It’s no Blood Money tutorial by any means, but it does nothing to help players get into the correct mindset to play Hitman, nor does it introduce some of the zanier elements of the series that make it as great as it is.
That said, there are a few really smart decisions there. For one, the fact that nobody is in the house when the player first touches down means that they have time both to get used to the game’s basic controls and explore the area before they have to start performing inside it. By the time the target arrives with her entourage, there’s a strong chance the player will already have a plan if they’re familiar with how Hitman works. In that sense, it still has the sense of escalation that the original tutorial does, but it’s not as strong and doesn’t go far enough in instructing players.
Further, the map is small, since it is only the size of one house. However, it is still big enough to big players quite a few options for how they wish to break in to the house and deal with the target. There are several places and moments where both the target and her boyfriend are left wide open, and the “loud” option is always open if that’s what players want to do.
Despite the complications towards the end, I’m ultimately happy with how Miami turned out. It’s moments like this where Hitman truly shines. The best part of Hitman is that no matter how dire the situation is, the player always knows that there is a way to succeed. It might not be elegant, nor will it give you the best score, but there’s always a path.
We’ll talk more about that next time. 🙂
Alpha Protocol - Closure Alert - Part 5
After finally wrapping up Russia, the Closure Alert band returns to Taipei to finish what we started in the pursuit of the insidious unknown assassin attempting to murder Ronald Sung.
Don’t forget that if you want to see content like this as it’s recorded live, be sure to check out my Twitch at https://www.twitch.tv/newdarkcloud.
First off, props go to anaphysik here for his very involved research into the nature of Taiwanese/Chinese relations and the political quagmire that encompasses it. Up until he started talking about it off camera, I was completely unaware of the finer details behind it all. Though Obsidian gets a lot of that wrong, it colors the whole Taiwan section of the game in a way my younger self couldn’t possibly appreciate.
As we were talking after the recording ended, he also made note that while they did mess up their version of the Taiwan/China conflict, talking about it at all is a brave and risky move. It could very easily have gotten them blacklisted in China, which would be disastrous given how large the market there is. And it doesn’t feel like there was any maliciousness behind the various mistakes they made in representing Taiwan/China relations. Rather, it feels like a combination of not having the time/resources to research into the subject with an already aggressive production timeline.
The last time we were in Taipei, when we did Disclosure Alert over 5 years ago, I made a point to talk about how the entire plot behind Omen Deng makes no sense, and that’s only grown more clear with time. Not only is there no reason to suspect that Deng has any involvement with Sung’s assassination, but his actions are only plausible if we go under the assumption that he is involved (which, as we said in the episode, he isn’t).
He has no reason to guard this thumb drive with the details behind the assassination attempt with a program that deletes the files if it gets hacked, because he wouldn’t want to destroy the only proof he has to give to Sung. Further, why wouldn’t he be aware that Thorton (as we will show in the next episode) went directly to Sung to share said information. It just doesn’t make sense, and the fact that Scarlet is only tangentially related is such a missed opportunity, because a lot of problems would have been solved if she was more directly involved.
I wish the writing in Taipei was stronger, because there’s a ton of fun stuff there. Stephen Heck, voiced by Nolan North, is a fun character. The hotel mission is one of my favorite concepts (even if the execution leaves a bit to be desired). And most importantly, I got to rub Sis’s death in Albatross’s face.
Post Script:
Anaphysik sends you this, with regards.
Hitman 2 - Elusive Target 1 - Sean Bean Dies!
Poor Sean Bean. He’s a legendary talent, and an incredible actor. But despite that, there’s one thing that he’s more famous for than anything else: Dying in almost every single role that he’s done.
So when IO Interactive not only makes him the very first Elusive Target for Hitman 2, but gives him the code name “The Undying”, they know exactly what kind of challenge they are giving to their player base.
And I, being a very prolific Hitman/Elusive Target player, had no choice but to answer the call.
First off, props to Sean Bean for being such a good sport about this, and to IO for getting him to agree to it.
As people might remember from the last time I took on these Elusive Targets, the following rules are imposed for them:
- An Elusive Target can only be attempted during the designated window
- The player may restart the mission as many times as they like, but once a single objective is completed, or the player dies, they may no longer restart the mission.
- Once the mission is failed or completed, the player may make no further attempts at the Elusive Target.
In other words, it is high-stakes Hitman, where every move counts.
This means it’s all the more important to properly scout out the mission in dummy attempts, fishing for a viable strategy, before one makes their final attempt.
My attempt is no different. While the above is my final attempt, I spend a good 30 minutes before hand poking around before I found a winner. Though the footage is choppy due to my stream setup/graphical options, you may watch/listen to it here.
My first instinct was to find a way to poison the coffee or to get him to leave the meeting via my favorite coin. There wasn’t a good way to sneak in the poison though. As for the coin trick, you’ll see in the scouting video that it ends in disaster. That outside area is well guarded. (And by the way, it was a little chilling to have Sean Bean call me out for two different strategies I already considered when I actually sat down for the meeting.)
What tipped me off to the hallway was the realization that aside from those two guard, there wasn’t a single person watching Sean Bean go down this hallway. This made it the ideal place for me to strike, if only I could get rid of those guards.
I kept following him looking for a way, but I didn’t see anything. I got one of the guards with the coin trick in the lab area, but I couldn’t safely get rid of the other. It wasn’t until his walk back that I saw the bathroom, and since it had a closet I could dump bodies into, that became my best option.
But that still left one problem… the fact that I had been caught on camera during every single attempt while climbing up the stairs. To get Silent Assassin, the player either can’t be caught on tape, or needs to destroy the evidence on CCTV. From playing the Miami mission proper, I knew that security room was on the top floor, and going for it was just too risky. That left one option: Shooting down the camera before it has the chance to see me. There were no other cameras in the section of the map I was working in, so dealing with it was no big deal.
And now that the stage has been set, and I had a viable approach to getting to a vulnerable Sean Bean, I only had to figure out a method. I could shoot him in head, snap his neck, or blow him up, but all 3 of those options led to the very real likelihood that the body would be discovered. When going for Silent Assassin, the player cannot have a body be discovered, except for a few scenarios.
What I failed to explain in the video is that if the death was due to a poison or and accident kill, it can be detected and not count against the “No Bodies Found” criteria, so long as there are no witnesses to the attempt. Since the target was completely away from prying eyes, this meant that the Modern Syringe was the best possible method to take care of him.
It’s a deceptive simple contract, but it requires the player to be cognizant of their environment and aware of the options at their disposal. That’s the key when it comes to Hitman.