Welcome to one of the best parts of Kingdom Hearts 2.
I’ve maintained that Roxas is one of the most interesting characters in the Kingdom Hearts fiction. Unlike a lot of the other heroes, he has a solid arc from the start of Kingdom Hearts 2 to the end of the game.
Roxas begins with a strong desire to understand himself, who he is and why he exists. In his effort to do so, he starts to develop his own identity. There’s a tension born from the fact that while his mere existence is tied to someone else (just by the nature of his birth), he is beginning to actualize himself as his own being.
His role in the game is small, but it’s rife with interesting philosophical discussions and has big implications on the lore of the franchise. For most of it, he is unwilling trapped inside Sora, only at the end finally accepting his place as a piece of a larger whole.
I like the character. And as small a role he has in the game, I’m happy for it.
And we finally get back to the main plot of Kingdom Hearts.
As I reflect on this transition into the Final Act of Kingdom Hearts 2, I have difficulty trying to solve the real issue I have with it. Like I said in the episode, there is a serious logical leap that takes place here in order to catch Sora (and the player, by proxy) up with the events of the plot.
The logic is as follows:
The crystal trophy and Olette’s pouch are one of a kind items.
There are two copies of a crystal from the trophy and Olette’s pouch.
There is a place where the people who are missing from Twilight Town (like Kairi) are located.
Therefore, there *must* be a second town where the duplicate items came from and where Kairi got sent when she was kidnapped.
The Twilight Town crew happens to be right in this case, but I don’t see how the premises lead to the conclusion.
What I think should have happened is that the second round of trips should have been about investigating worlds again, looking for clues as to what the (seemingly unmelting) sea-salt ice cream bar and photo might be alluding to. With a few more clues or facts to go on, I feel like it would be more plausible that the whole team could arrive at the conclusion it did.
This would also have solved the big problem that much of the Disney world stories had, in that they don’t tie-in to the main plot thread. While the other games aren’t always great at this either, this was a major problem with Kingdom Hearts 2.
The storyline in Kingdom Hearts has never been the problem. The problem is always in how it’s presented and in its support. A bit more attention to detail would’ve gone a long way.
Finally, at long last, THE KINGDOM HEARTS PRIMER CONTINUES!
So, I could make up a whirlwind of excuses for why it took us so long to make another episode of the series, but in truth real life just caught up with us in a big way.
And the moment Sam was free enough to resume editing of the footage, he had some massive computer issues that set us back.
It’s a good time to come back in though, since after this we get to go back to talking about important plot details. On top of that, Tron’s world is one of the better one’s in this game.
Expect more for us soon. We’ll back, and the gravy train isn’t stopping for anyone.
Today, the Vistory Podcast takes a look at one of the most infamous periods in the history of gaming: The Crash of 1983.
Topic include the gaming landscape before the crash, the root causes behind it, the likeliness it will happen again, and the lessons we can learn from it.
E3 may have came and went, but there’s still time to learn about it in today’s episode of the Vistory podcast.
In this episode, Andre and I discuss one of the most well known gaming conventions out there. Topics include how it was founded, how it has evolved over the years, and it’s importance to the industry as a whole.
Welcome to another episode of the Vistory podcast.
This week, we discuss a topic that most gamers should be very familiar with: The ESRB. The origins, impact, and reasons behind the ESRB are all fair game.
We hope this was informative, even if you’re like us and super into games already.
It’s worth noting that when we make silly suggestions like we did in this episode, it’s almost purely because we’re so bored that imagining that version of the show is the only way we can keep ourselves awake.
We had no intention (at the time) of making adding all of this in at the time. But since Sam needs some way to liven up the editing job, and I love seeing what his brain cooks up, here we are.
Final note: We will be producing content at a slower pace than usual just because of real life obligations. Please be patient with us. We promise it’ll be worth the wait.