After a very long break, we’re finally back. Welcome, ladies and gentleman, to the fourth season of Interactive Friction.
We picked Mirror’s Edge for two big reasons:
- We were exhausted by the end of Watch_Dogs, and needed a breather. Mirror’s Edge is a very short game, and we knew we weren’t going to get tired of it while recording.
- Both Sam and I adore this game to no end. Even now, the color palate and extremely unique gameplay make it a breath of much-needed fresh air. This meant that any complaints we’d have would sound much more good-natured than they did for Watch_Dogs. Watch_Dogs, especially towards the middle, was far too vitriolic.
Also, since this game divides itself so nicely into chapters, we’ll be doing one chapter per episode. Many of them, especially early on, will be much shorter than the IF you’ve come to expect. Others will be about as long, or longer, depending on what happened. It’ll be interesting to trace than progression over the course of the game.
See you next time. 🙂
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