It’s been another whole month since the last time we played, and like last time much has been added to the game since last we played. Specifically, a whole new expansion has dropped.
Darkness looms over the realm, but for us, it is nothing to fear. Rather, it is our weapon, to be used to decimate our enemies before they ever have a chance to attack us.
With Veigar and Senna at our side, our foes will know the true terror that lurks in the dark.
As always, thanks to Mobalytics for the decklists.
Deck list: CEBQOBIKAQNDCXK6MKTACAIBAUUAEBIFBAEQGAIFAUFQGBIKAGMADUIBAECAKOAA
At its core, the deck’s goal is to use the Darkness cards the various creatures and our champions can generate and use the damage from them to keep our opponent’s board clear long enough to overtake them with value. Once we have, we can close the game either by attacking with our remaining creatures and/or using a leveled-up Veigar’s ability to start pelting them in the face with Darkness. We’re a control deck whose odds of success improve as we extend the game.
To the end, we also have several ways to cycle through our deck. Hidden Pathways is the clearest example, letting us draw 2 cards, with a discount that is easy to activate. The Pokey Sticks can also take down 1-drops with ease while replacing itself for net card advantage. And with Aloof Travelers, we can sift through our deck while denying a valuable card to our opponent.
And of course, we also have a removal suite to go with our champions. If Senna happens to be in play, these spells get even stronger due to their fast speed. And with Stress Defense and Minimorph, we have tools to deal with big problem creatures and keep our own units alive through removal or block.
As far as control decks go, this is as solid as it gets.
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