The wayward camp councilors of Hackett’s Quarry have been left on their own, with instructions to hide in the cabin and lock the doors until daybreak. Naturally, as they’re all teenagers, they ignored those orders and instead chose to throw a wild party in the middle of the woods.
Hopefully, with Acharky and I as their ever-present guides, their mistake won’t be a fatal one.
Things are starting to get serious, and we’ve finally seen the monsters that will be our adversaries for the duration of this adventure. These are the kind of werewolves you bring home to your mother, these are the more terrifying, horrific variety. And it looks like they injured, without killing, one of our charges.
What I respect most about these games is that the development team doesn’t really make an attempt to pull the wool over your eyes most of the time. If the player knows their way around horror movies, they’ll be able to accurately predict what can and will happen in the story, because these are almost always love letters to the genre. Some might find that tedious, but I’ll always be down for something fun and schlocky.
Something else that I enjoy about Supermassive’s work in this genre is that they always start with the most stereotypical depictions of the kind of awful characters that are common to horror movies, but as the adventure unfolds we see the other depths and traits that they bring to the table beyond that and get a better sense of them as people, more than just the roles they play in the group. If we let them survive, start to see some of the more heroic traits that either make us root for them or feel bad when one of our mistakes inevitably leads them to die.
Except Jacob though. Screw that guy. XD
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