Sam Barlow has become a well-known name in the indie games community after his work on Her Story, and later Telling Lies. Now, he’s back with another entry in that space, called Immortality.
Let’s give it a shot, and see if lives up to its predecessors.
It’s difficult to judge the game based on what we’ve seen in this first hour because these games live and die by their stories. And if this game is like either of his previous works, there will come a dramatic plot twist that recontextualizes everything we’ve seen and heard up to this point when we eventually uncover it.
That said, I like this new system for transitioning between shots. It produces some extremely cool effects and connections from scene to scene, and will likely result in players all taking vastly different routes through the game. The only problem I’m having now is that it’s far more difficult to go back through clips that we wanted to explore other branching-off points from them than it was to just write down the keywords that we wanted to search in a notepad somewhere and come back to them after we finished looking through the footage we wanted to.
I’m curious, and looking forward to diving back in.
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