We’ve managed to get this far, sneaking our way into the Hackett Estate using tunnels that run underneath them, and avoided killing any of our camp counselors up to this point. The question remains whether or not we can keep them alive, or if things will take a catastrophic turn.
Either way, Acharky and I will finish our time with The Quarry.
Yeah… so that could’ve gone better. Some of it is absolutely my bad for simply making the wrong choices, but I blame the game for what happened to Caitlyn.
I hold to the comments I had during the credits. The Quarry isn’t a bad game, but it is let down by a glacially slow start and a weirdly rushed conclusion that both feel lackluster in comparison to other works by the same development team. Part of what makes The Dark Pictures Anthology so powerful is that those games are all short, paced in accordance with the reduced length to produce tight, concise narratives better fitting their cinematic aspirations.
The Quarry neither puts its best foot forward nor ends on a great note, but that doesn’t stop it from being a good time.
And next week, we continue our PS2 adventures with Ratchet & Clank: Up Your Arsenal.
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