The perils of the Murder Castle have already claimed the life of our poor(?), innocent(?) producer Charlie, and we narrowly avoided losing another of our companions to them.
Will the remaining four survive?
Nope. RIP Jamie. We were all rooting for you, but it wasn’t in the cards.
I gave a lot of crap to Acharky for killing Charlie in the last batch of episodes, and I will keep doing so because it’s funny. But if we’re being serious for a moment, both of these kills stemmed from a lack of understanding of what the game was asking us to do in these moments.
Charlie is dead because Chris did what he was trained to do through all of the various iterations of these Dark Pictures games. He had no indication that he was supposed to hold down the switch to keep the mannequin from hitting the lighter.
And as for me, I only saw a prompt to press Square, with no context. Now, to some extent, this is on me. If I was paying attention instead of listening to Chris talk about H. H. Holmes, I would have heard the cast talk about trapping the killer with the walls. However, even in that context, it’s difficult to parse when I’m supposed to open and close the wall. I imagine I’m far from the only person who made that mistake.
Unexpected consequences for actions are normal for these games, but in both of these cases, there was a little more than the devs could have done to provide context for what was happening in the scene. Hopefully, as they start working on the next game, they keep that in mind.
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